Thread (4 messages) 4 messages, 2 authors, 2020-08-02

Re: [PATCH] Input: xpad: Remove a conflicting Razer Sabertooth using the VID/PID for the Razer DeathAdder 2013 mouse

From: Cameron Gutman <hidden>
Date: 2020-07-31 05:54:59

On 7/30/20 8:44 AM, Ismael Ferreras Morezuelas wrote:
quoted hunk ↗ jump to hunk
While doing my research to improve the xpad device names I also noticed
that the 1532:0037 VID/PID seems to be used by the DeathAdder 2013,
so that Razer Sabertooth instance looked wrong and very suspect to
me. I didn't see any mention in the official drivers, either.

After doing more research, it turns out that the xpad list
is used by many other projects (like Steam) as-is, this
issue was reported and Valve/Sam Lantinga fixed it:

https://steamcommunity.com/app/353380/discussions/0/1743392486228754770/

(With multiple Internet users reporting similar issues, not linked here)

After not being able to find the correct VID/PID combination anywhere
on the Internet and not receiving any reply from Razer support I did
some additional detective work, it seems like it presents itself as
"Razer Sabertooth Gaming Controller (XBOX360)", code 1689:FE00.

Leaving us with this:
 * Razer Sabertooth (1689:fe00)
 * Razer Sabertooth Elite (24c6:5d04)
 * Razer DeathAdder 2013 (1532:0037) [note: not a gamepad]

So, to sum things up; remove this conflicting/duplicate entry:

{ 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 },

As the real/correct one is already present there, even if
the Internet as a whole insists on presenting it as the
Razer Sabertooth Elite, which (by all accounts) is not:

{ 0x1689, 0xfe00, "Razer Sabertooth", 0, XTYPE_XBOX360 },

That's it. No other functional changes intended.

Fixes: f554f619b70 ("Input: xpad - sync device IDs with xboxdrv")
Signed-off-by: Ismael Ferreras Morezuelas <redacted>
---
 drivers/input/joystick/xpad.c | 1 -
 1 file changed, 1 deletion(-)
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
index c77cdb3b62b5..1510438c5578 100644
--- a/drivers/input/joystick/xpad.c
+++ b/drivers/input/joystick/xpad.c
@@ -249,7 +249,6 @@ static const struct xpad_device {
 	{ 0x1430, 0x8888, "TX6500+ Dance Pad (first generation)", MAP_DPAD_TO_BUTTONS, XTYPE_XBOX },
 	{ 0x1430, 0xf801, "RedOctane Controller", 0, XTYPE_XBOX360 },
 	{ 0x146b, 0x0601, "BigBen Interactive XBOX 360 Controller", 0, XTYPE_XBOX360 },
-	{ 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 },
 	{ 0x1532, 0x0a00, "Razer Atrox Arcade Stick", MAP_TRIGGERS_TO_BUTTONS, XTYPE_XBOXONE },
 	{ 0x1532, 0x0a03, "Razer Wildcat", 0, XTYPE_XBOXONE },
 	{ 0x15e4, 0x3f00, "Power A Mini Pro Elite", 0, XTYPE_XBOX360 },
The list here doesn't actually affect which devices that xpad will attach to.
xpad_table[] is what determines the devices that xpad's probe() will be
called for. It does this using the VID + vendor-defined interface subclass
and interface number, not the VID+PID combos. xpad_device[] just provides a
friendly name and quirk flags for some supported gamepads. Gamepads that
aren't in the list will just show up as "Generic X-Box pad" with no quirk
flags applied.

If 1532:0037 is actually a mouse, it's unlikely we'd even reach the probe()
in the first place. The device would lack the expected vendor-defined Xbox
interface that is required for xpad to attach to the device.

All that said, I'm definitely not opposed to removing the entry if it isn't
a real gamepad. Given the difficulty you had finding information about this
device, I take it you don't have any 'lsusb -v' output for this device, right?

Regards,
Cameron
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