From: Roderick Colenbrander <roderick.colenbrander@sony.com>
Gamepads like DualShock 3 / 4 as of 4.12 started reporting motion
sensors on a separate evdev node. Joydev is picking these devices
up as well, but they don't make sense for the joydev interface.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
drivers/input/joydev.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/drivers/input/joydev.c b/drivers/input/joydev.c
index 29d677c..9b70fe0 100644
--- a/drivers/input/joydev.c
+++ b/drivers/input/joydev.c
@@ -819,6 +819,11 @@ static bool joydev_match(struct input_handler *handler, struct input_dev *dev)
if (joydev_dev_is_absolute_mouse(dev))
return false;
+ /* Avoid accelerometers on composite devices. */
+ if (test_bit(INPUT_PROP_ACCELEROMETER, dev->propbit) &&
+ test_bit(INPUT_PROP_COMPOSITE, dev->propbit))
+ return false;
+
return true;
}
--
2.9.4