Re: [PATCH] Input: joydev - ignore accelerometer devices
From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2017-06-20 02:57:13
On Mon, Jun 12, 2017 at 09:09:53AM +0200, Benjamin Tissoires wrote:
On Jun 09 2017 or thereabouts, Roderick Colenbrander wrote:quoted
From: Roderick Colenbrander <roderick.colenbrander@sony.com> Gamepads like DualShock 3 / 4 as of 4.12 started reporting motion sensors on a separate evdev node. Joydev is picking these devices up as well, but they don't make sense for the joydev interface. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> ---Acked-By: Benjamin Tissoires <redacted>
Hmm, I think you can quite often use accelerometer as a joystick, it is only the composite devices that we want to ignore I think.
Cheers, Benjaminquoted
drivers/input/joydev.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/drivers/input/joydev.c b/drivers/input/joydev.c index 29d677c..a5ceaaf 100644 --- a/drivers/input/joydev.c +++ b/drivers/input/joydev.c@@ -819,6 +819,10 @@ static bool joydev_match(struct input_handler *handler, struct input_dev *dev) if (joydev_dev_is_absolute_mouse(dev)) return false; + /* Avoid accelerometers */ + if (test_bit(INPUT_PROP_ACCELEROMETER, dev->propbit)) + return false; + return true; }-- 2.9.3
-- Dmitry