Re: [PATCH] [RFC] HID: udraw: Add support for the uDraw tablet for PS3
From: Bastien Nocera <hadess@hadess.net>
Date: 2016-09-14 18:49:48
On Wed, 2016-09-14 at 08:50 +1000, Peter Hutterer wrote:
On Sun, Sep 11, 2016 at 06:48:24PM +0200, Bastien Nocera wrote:quoted
This adds support for the THQ uDraw tablet for the PS3, as 4 separate device nodes, so that user-space can easily consume events coming from the hardware. Tested-by: Bastien Nocera <hadess@hadess.net> Signed-off-by: Bastien Nocera <hadess@hadess.net> --- I didn't compile it in-tree yet, only out-of-tree, and I'm still investigating support for LEDs, battery and better two-finger tap support. Comments welcome MAINTAINERS | 6 + drivers/hid/Kconfig | 7 + drivers/hid/Makefile | 1 + drivers/hid/hid-core.c | 1 + drivers/hid/hid-ids.h | 3 + drivers/hid/hid-udraw.c | 434 ++++++++++++++++++++++++++++++++++++++++++++++++ 6 files changed, 452 insertions(+) create mode 100644 drivers/hid/hid-udraw.c[...]quoted
diff --git a/drivers/hid/hid-udraw.c b/drivers/hid/hid-udraw.c new file mode 100644 index 0000000..6728cae --- /dev/null +++ b/drivers/hid/hid-udraw.c@@ -0,0 +1,434 @@ +/* + * HID driver for THQ PS3 uDraw tablet + * + * Copyright (C) 2016 Red Hat Inc. All Rights Reserved + * + * This software is licensed under the terms of the GNU GeneralPublic + * License version 2, as published by the Free Software Foundation, and + * may be copied, distributed, and modified under those terms. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + */ + +#include <linux/device.h> +#include <linux/hid.h> +#include <linux/module.h> +#include "hid-ids.h" + +MODULE_AUTHOR("Bastien Nocera [off-list ref]"); +MODULE_DESCRIPTION("PS3 uDraw tablet driver"); +MODULE_LICENSE("GPL"); + +/* + * Protocol information from: + * http://brandonw.net/udraw/ + * and the source code of: + * https://vvvv.org/contribution/udraw-hid + */ + +/* + * The device is setup with multiple input devices to make it easier + * to handle in user-space: + * - the touch area which works as a touchpad + * - the tablet area which works as a touchpad/drawing tablet + * - a joypad with a d-pad, and 7 buttons + * - an optional, disabled by default, accelerometer device + */ + +static const unsigned short udraw_joy_key_table[] = { + BTN_SOUTH, + BTN_NORTH, + BTN_EAST, + BTN_WEST, + BTN_SELECT, + BTN_START, + BTN_MODE +}; + +enum { + TOUCH_NONE, + TOUCH_PEN, + TOUCH_FINGER, + TOUCH_FINGERSFINGER and FINGERS is easy to confuse on a quick read, better rename to MULTIFINGER or TWOFINGER, depending what you can detect.
Done.
quoted
+}; + +/* Accelerometer min/max values + * in order, X, Y and Z + */ +struct { + int min; + int max; +} accel_limits[] = { + { 0x1EA, 0x216 }, + { 0x1EA, 0x216 }, + { 0x1EC, 0x218 } +}; + +#define DEVICE_NAME "THQ uDraw Game Tablet for PS3" +/* resolution in pixels */ +#define RES_X 1920 +#define RES_Y 1080 +/* size in mm */ +#define WIDTH 160 +#define HEIGHT 90 +#define PRESSURE_OFFSET 0x71 +#define MAX_PRESSURE (0xFF - PRESSURE_OFFSET) + +struct udraw { + struct input_dev *joy_input_dev; + struct input_dev *touch_input_dev; + struct input_dev *pen_input_dev; + struct input_dev *accel_input_dev; + struct hid_device *hdev; +}; + +static int clamp_accel(int axis, int offset) +{ + axis = clamp(axis, + accel_limits[offset].min, + accel_limits[offset].max); + axis = (axis - accel_limits[offset].min) / + ((accel_limits[offset].max - + accel_limits[offset].min) * 0xFF); + return axis; +} + +static int udraw_raw_event(struct hid_device *hdev, struct hid_report *report, + u8 *data, int len) +{ + struct udraw *udraw = hid_get_drvdata(hdev); + int touch; + int x, y, z; + + if (len != 0x1B) + return 0; + + if (data[11] == 0x00) + touch = TOUCH_NONE; + else if (data[11] == 0x40) + touch = TOUCH_PEN; + else if (data[11] == 0x80) + touch = TOUCH_FINGER; + else + touch = TOUCH_FINGERS; + + /* joypad */ + input_report_key(udraw->joy_input_dev, BTN_WEST, data[0] & 1); + input_report_key(udraw->joy_input_dev, BTN_SOUTH, data[0] & 2); + input_report_key(udraw->joy_input_dev, BTN_EAST, data[0] & 4); + input_report_key(udraw->joy_input_dev, BTN_NORTH, data[0] & 8); + + input_report_key(udraw->joy_input_dev, BTN_SELECT, data[1] & 1); + input_report_key(udraw->joy_input_dev, BTN_START, data[1] & 2); + input_report_key(udraw->joy_input_dev, BTN_MODE, data[1] & 16); + + x = y = 0; + switch (data[2]) { + case 0x0: + y = -127; + break; + case 0x1: + y = -127; + x = 127; + break; + case 0x2: + x = 127; + break; + case 0x3: + y = 127; + x = 127; + break; + case 0x4: + y = 127; + break; + case 0x5: + y = 127; + x = -127; + break; + case 0x6: + x = -127; + break; + case 0x7: + y = -127; + x = -127; + break; + default: + break; + } + + input_report_abs(udraw->joy_input_dev, ABS_X, x); + input_report_abs(udraw->joy_input_dev, ABS_Y, y); + + input_sync(udraw->joy_input_dev); + + /* For pen and touchpad */ + x = y = 0; + if (touch != TOUCH_NONE) { + if (data[15] != 0x0F) + x = data[15] * 256 + data[17]; + if (data[16] != 0x0F) + y = data[16] * 256 + data[18]; + } + + /* touchpad */ + if (touch == TOUCH_FINGER || touch == TOUCH_FINGERS) { + input_report_key(udraw->touch_input_dev, BTN_TOUCH, 1); + input_report_key(udraw->touch_input_dev, BTN_TOOL_FINGER, + touch == TOUCH_FINGER); + input_report_key(udraw->touch_input_dev, BTN_TOOL_DOUBLETAP, + touch == TOUCH_FINGERS); + + input_report_abs(udraw->touch_input_dev, ABS_X, x); + input_report_abs(udraw->touch_input_dev, ABS_Y, y); + } else { + input_report_key(udraw->touch_input_dev, BTN_TOUCH, 0); + input_report_key(udraw->touch_input_dev, BTN_TOOL_FINGER, 0); + input_report_key(udraw->touch_input_dev, BTN_TOOL_DOUBLETAP, 0); + } + input_sync(udraw->touch_input_dev); + + /* pen */ + if (touch == TOUCH_PEN) { + int level; + + level = clamp(data[13] - PRESSURE_OFFSET, + 0, MAX_PRESSURE); + + input_report_key(udraw->pen_input_dev, BTN_TOUCH, (level != 0)); + input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, 1); + input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, level); + input_report_abs(udraw->pen_input_dev, ABS_X, x); + input_report_abs(udraw->pen_input_dev, ABS_Y, y); + } else { + input_report_key(udraw->pen_input_dev, BTN_TOUCH, 0); + input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, 0); + input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, 0); + } + input_sync(udraw->pen_input_dev);do me a favour and group the reports by type. it makes no difference to this driver but event recordings are much easier to read this way. so all EV_ABS first, then EV_KEY (or the other way round, don't care).
I put the EV_KEYs first, then EV_ABS. That was the only place where I did this...
quoted
+ + /* accel */ + x = (data[19] + (data[20] << 8)); + x = clamp_accel(x, 0); + y = (data[21] + (data[22] << 8)); + y = clamp_accel(y, 1); + z = (data[23] + (data[24] << 8)); + z = clamp_accel(z, 2);this may not be kernel style, but any reason you can't use an enum here instead of 0, 1, 2? clamp_accel(x, ACCEL_AXIS_X) would be more obvious to read.
Done.
quoted
+ input_report_abs(udraw->accel_input_dev, ABS_X, x); + input_report_abs(udraw->accel_input_dev, ABS_Y, y); + input_report_abs(udraw->accel_input_dev, ABS_Z, z); + input_sync(udraw->accel_input_dev); + + /* let hidraw and hiddev handle the report */ + return 0; +} + +static int udraw_open(struct input_dev *dev) +{ + struct udraw *udraw = input_get_drvdata(dev); + + return hid_hw_open(udraw->hdev); +} + +static void udraw_close(struct input_dev *dev) +{ + struct udraw *udraw = input_get_drvdata(dev); + + hid_hw_close(udraw->hdev); +} + +static struct input_dev *allocate_and_setup(struct hid_device *hdev, + const char *name) +{ + struct input_dev *input_dev; + + input_dev = devm_input_allocate_device(&hdev->dev); + if (!input_dev) + return NULL; + + input_dev->name = name; + input_dev->phys = hdev->phys; + input_dev->dev.parent = &hdev->dev; + input_dev->open = udraw_open; + input_dev->close = udraw_close; + input_dev->uniq = hdev->uniq; + input_dev->id.bustype = hdev->bus; + input_dev->id.vendor = hdev->vendor; + input_dev->id.product = hdev->product; + input_dev->id.version = hdev->version; + input_set_drvdata(input_dev, hid_get_drvdata(hdev)); + + return input_dev; +} + +static bool udraw_setup_touch(struct udraw *udraw, + struct hid_device *hdev) +{ + struct input_dev *input_dev; + + input_dev = allocate_and_setup(hdev, DEVICE_NAME " (touchpad)");no need to use () here. wacom device names are "foo Pen", "foo Finger", etc. would be nice to continue that naming scheme.
Renamed.
quoted
+ if (!input_dev) + return false; + + input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY); + + set_bit(ABS_X, input_dev->absbit); + input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0); + input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH); + set_bit(ABS_Y, input_dev->absbit); + input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0); + input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT); + + set_bit(BTN_TOUCH, input_dev->keybit); + set_bit(BTN_TOOL_FINGER, input_dev->keybit); + set_bit(BTN_TOOL_DOUBLETAP, input_dev->keybit); + + set_bit(INPUT_PROP_POINTER, input_dev->propbit); + + udraw->touch_input_dev = input_dev; + + return true; +} + +static bool udraw_setup_pen(struct udraw *udraw, + struct hid_device *hdev) +{ + struct input_dev *input_dev; + + input_dev = allocate_and_setup(hdev, DEVICE_NAME " (pen)");see above for naming scheme
Done.
quoted
+ if (!input_dev) + return false; + + input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY); + + set_bit(ABS_X, input_dev->absbit); + input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0); + input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH); + set_bit(ABS_Y, input_dev->absbit); + input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0); + input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT); + set_bit(ABS_PRESSURE, input_dev->absbit); + input_set_abs_params(input_dev, ABS_PRESSURE, + 0, MAX_PRESSURE, 0, 0); + + set_bit(BTN_TOUCH, input_dev->keybit); + set_bit(BTN_TOOL_PEN, input_dev->keybit); + + set_bit(INPUT_PROP_POINTER, input_dev->propbit); + + udraw->pen_input_dev = input_dev; + + return true; +} + +static bool udraw_setup_accel(struct udraw *udraw, + struct hid_device *hdev) +{ + struct input_dev *input_dev; + + input_dev = allocate_and_setup(hdev, DEVICE_NAME " (accelerometer)");see above for naming scheme
Done.
quoted
+ if (!input_dev) + return false; + + input_dev->evbit[0] = BIT(EV_ABS); + + /* 1G accel is reported as ~256, so clamp to 2G */ + set_bit(ABS_X, input_dev->absbit); + input_set_abs_params(input_dev, ABS_X, -512, 512, 0, 0); + set_bit(ABS_Y, input_dev->absbit); + input_set_abs_params(input_dev, ABS_Y, -512, 512, 0, 0); + set_bit(ABS_Z, input_dev->absbit); + input_set_abs_params(input_dev, ABS_Z, -512, 512, 0, 0); + + set_bit(INPUT_PROP_ACCELEROMETER, input_dev->propbit); + + udraw->accel_input_dev = input_dev; + + return true; +} + +static bool udraw_setup_joypad(struct udraw *udraw, + struct hid_device *hdev) +{ + struct input_dev *input_dev; + int i; + + input_dev = allocate_and_setup(hdev, DEVICE_NAME " (joypad)");see above for naming scheme
Done.
quoted
+ if (!input_dev) + return false; + + input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); + + set_bit(ABS_X, input_dev->absbit); + input_set_abs_params(input_dev, ABS_X, -127, 127, 0, 0); + set_bit(ABS_Y, input_dev->absbit); + input_set_abs_params(input_dev, ABS_Y, -127, 127, 0, 0); + + for (i = 0; i < ARRAY_SIZE(udraw_joy_key_table); i++) + set_bit(udraw_joy_key_table[i], input_dev-quoted
keybit);Personal opinion here: for the few buttons you have, the loop over an array doesn't really get you much benefit over just having 7 set_bit() calls. just hardcoding all set_bit calls (or moving joy_key_table to here) is that you have all the init bits in one place for quick analysis. but I'm not going to argue this point too hard.
I moved all that to a flat list of calls. All pushed to https://github.com/hadess/udraw until I get some more comments, or some parts of the protocol mysteriously appear ;) Cheers
Cheers, Peterquoted
+ + udraw->joy_input_dev = input_dev; + + return true; +} + +static int udraw_probe(struct hid_device *hdev, const struct hid_device_id *id) +{ + struct udraw *udraw; + int ret; + + udraw = devm_kzalloc(&hdev->dev, sizeof(struct udraw), GFP_KERNEL); + if (!udraw) + return -ENOMEM; + + udraw->hdev = hdev; + + hid_set_drvdata(hdev, udraw); + + ret = hid_parse(hdev); + if (ret) { + hid_err(hdev, "parse failed\n"); + return ret; + } + + if (!udraw_setup_joypad(udraw, hdev) || + !udraw_setup_touch(udraw, hdev) || + !udraw_setup_pen(udraw, hdev) || + !udraw_setup_accel(udraw, hdev)) { + hid_err(hdev, "could not allocate interfaces\n"); + return -ENOMEM; + } + + ret = input_register_device(udraw->joy_input_dev) || + input_register_device(udraw->touch_input_dev) || + input_register_device(udraw->pen_input_dev) || + input_register_device(udraw->accel_input_dev); + if (ret) { + hid_err(hdev, "failed to register interfaces\n"); + return ret; + } + + ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW | HID_CONNECT_DRIVER); + if (ret) { + hid_err(hdev, "hw start failed\n"); + return ret; + } + + return 0; +} + +static const struct hid_device_id udraw_devices[] = { + { HID_USB_DEVICE(USB_VENDOR_ID_THQ, USB_DEVICE_ID_THQ_PS3_UDRAW) }, + { } +}; +MODULE_DEVICE_TABLE(hid, udraw_devices); + +static struct hid_driver udraw_driver = { + .name = "hid-udraw", + .id_table = udraw_devices, + .raw_event = udraw_raw_event, + .probe = udraw_probe, +}; +module_hid_driver(udraw_driver); -- 2.7.4 -- To unsubscribe from this list: send the line "unsubscribe linux- input" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html-- To unsubscribe from this list: send the line "unsubscribe linux- input" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html