Re: [PATCH] Input: xpad - fix input from Covert Forces Xbox One controller
flat view
From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2015-12-10 06:47:46
Hi Cameron, On Sun, Dec 06, 2015 at 12:02:31AM -0800, Cameron Gutman wrote:
The Covert Forces edition of the Xbox One controller requires the full 5 byte initialization packet to work at all. The 5 byte packet was known to be needed for proper rumble support, but it looks like it's needed even without rumble on these controllers.
I already have a patch that does this and rumble for these controllers in my queue (in xpad branch) so this one is not needed. Thank you.
quoted hunk ↗ jump to hunk
Signed-off-by: Cameron Gutman <redacted> --- drivers/input/joystick/xpad.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index fd4100d..de89de0 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c@@ -1052,7 +1052,10 @@ static int xpad_open(struct input_dev *dev) /* Xbox one controller needs to be initialized. */ xpad->odata[0] = 0x05; xpad->odata[1] = 0x20; - xpad->irq_out->transfer_buffer_length = 2; + xpad->odata[2] = 0x00; + xpad->odata[3] = 0x01; + xpad->odata[4] = 0x00; + xpad->irq_out->transfer_buffer_length = 5; return usb_submit_urb(xpad->irq_out, GFP_KERNEL); }-- 2.5.0
-- Dmitry