Thread (12 messages) 12 messages, 5 authors, 2015-02-15

Re: Fixing touch point jumps in the kernel (was Re: [PATCH] MAINTAINERS: Update rydberg's addresses)

From: Henrik Rydberg <rydberg@bitmath.org>
Date: 2015-01-22 08:01:04
Also in: lkml

Hi Peter,
from the testing I've done, you cannot trigger this except by lifting a
finger and raising a finger. There is no per-use-case requirement, it's a
hardware deficiency that the hardware simply cannot detect this specific
case of finger change.
This is a good selling point, but...
again, you cannot trigger this by moving. or at least if you do your
pointer would be in the bottom right corner anyway because you have to move
the finger so insanely fast that pointer control is clearly not in the
picture anymore.
this is what puts me off again. It takes me back to the old arcade days, and
watching kids hammer at the controls. What is insane for one person may not be
insane for another.

That said, I understand and agree that there exists an upper move velocity that
makes sense for any particular touchpad.

So I will accept two patches on this: one to set the speed limit in the MT
layer, and one which uses that limit to solve a real problem, for the touchpad
in question.

Let's end this thread here and leave unrelated people in peace.

Thanks,
Henrik
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