Thread (3 messages) 3 messages, 2 authors, 2014-08-20

Re: [PATCH 1/2] SOUND: kill gameport bits

From: Clemens Ladisch <clemens@ladisch.de>
Date: 2014-08-20 07:34:13
Also in: lkml

Dmitry Torokhov wrote:
Gameport support hasn't been working well ever since cpufreq became
mainstream
Back in the gameport-mainstream days, we did not have a usable high-
resolution timer API.  But why can't we use something like
getrawmonotonic() now?  (Yes, I'm volunteering ...)
and it becomes increasingly hard to find hardware and software that
would run on such old hardware.
I have two such sound cards, and a joystick.


Regards,
Clemens
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