Re: [PATCH 1/2] SOUND: kill gameport bits
From: Clemens Ladisch <clemens@ladisch.de>
Date: 2014-08-20 07:34:13
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From: Clemens Ladisch <clemens@ladisch.de>
Date: 2014-08-20 07:34:13
Also in:
lkml
Dmitry Torokhov wrote:
Gameport support hasn't been working well ever since cpufreq became mainstream
Back in the gameport-mainstream days, we did not have a usable high- resolution timer API. But why can't we use something like getrawmonotonic() now? (Yes, I'm volunteering ...)
and it becomes increasingly hard to find hardware and software that would run on such old hardware.
I have two such sound cards, and a joystick. Regards, Clemens