Re: [PATCHv3 1/5] Input: add common DT binding for touchscreens
From: Sebastian Reichel <sre@kernel.org>
Date: 2014-05-05 23:04:19
Also in:
linux-devicetree, linux-omap, lkml
On Mon, May 05, 2014 at 12:51:39PM -0700, Dmitry Torokhov wrote:
On Mon, May 05, 2014 at 12:41:26PM -0700, Tony Lindgren wrote:quoted
* Sebastian Reichel [off-list ref] [140425 16:56]:quoted
Add common DT binding documentation for touchscreen devices and implement input_parse_touchscreen_of_params, which parses the common properties and configures the input device accordingly. The method currently does not interpret the axis inversion properties, since there is no matching flag in the generic linux input device. Signed-off-by: Sebastian Reichel <sre@kernel.org> --- .../bindings/input/touchscreen/touchscreen.txt | 27 +++++++++++++++++ drivers/input/input.c | 34 ++++++++++++++++++++++ include/linux/input.h | 8 +++++ 3 files changed, 69 insertions(+) create mode 100644 Documentation/devicetree/bindings/input/touchscreen/touchscreen.txtdiff --git a/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt b/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt new file mode 100644 index 0000000..d8e0616 --- /dev/null +++ b/Documentation/devicetree/bindings/input/touchscreen/touchscreen.txt@@ -0,0 +1,27 @@ +General Touchscreen Properties: + +Optional properties for Touchscreens: + - touchscreen-size-x : horizontal resolution of touchscreen + (in pixels) + - touchscreen-size-y : vertical resolution of touchscreen + (in pixels) + - touchscreen-max-pressure : maximum reported pressure (arbitrary range + dependent on the controller) + - touchscreen-fuzz-x : horizontal noise value of the absolute input + device (in pixels) + - touchscreen-fuzz-y : vertical noise value of the absolute input + device (in pixels) + - touchscreen-fuzz-pressure : pressure noise value of the absolute input + device (arbitrary range dependent on the + controller)Fuzz seems like linux-specific property, not generic one.
I don't know about the term "fuzz", but the idea is pretty generic IMHO. It's similar to debouncing switches/buttons.
quoted
quoted
+ - touchscreen-inverted-x : X axis is inverted (boolean) + - touchscreen-inverted-y : Y axis is inverted (boolean)We probably also need something to swap x and y depending on the display orientation in addition to the touchscreen-inverted-x and y. Just swapping x and y is not enough depending if we rotate by 270 degrees instead of 90 degrees. Naturally that part can be added later.So far we've been relying on upper layers (such as tslib) to perform such transformations rather than re-implementing it in every driver. Are we saying that we need to implement this in input core?
I would appreciate to add this later to move on with this patchset. Having the N900's touchscreen working via DT in 3.16 would be nice now that the display is working :) -- Sebastian
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