Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons
From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2013-12-30 00:52:12
From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2013-12-30 00:52:12
Hi Antonio, On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote:
Model this part of the API after the Sony PlayStation 3 Controller which exposes independent analog values for each one of the D-Pad buttons. The PS3 programming API psl1ght also maps the analog D-Pad buttons individually.
Hmm, even though the hardware is capable of producing independent analog values does are they really useful? Looking at my PS3 controller I do not think users will be pressing up/down and left/right dpad buttons at the same time. I'd rather keep using ABS_HAT0X/Y unless there is really good reason for introducing new events. Thanks. -- Dmitry