Thread (8 messages) 8 messages, 3 authors, 2014-01-09

Re: [PATCH] Input: gamepad - use independent axes for analog D-Pad buttons

From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2013-12-30 00:52:12

Hi Antonio,

On Mon, Dec 23, 2013 at 05:17:43PM +0100, Antonio Ospite wrote:
Model this part of the API after the Sony PlayStation 3 Controller which
exposes independent analog values for each one of the D-Pad buttons.

The PS3 programming API psl1ght also maps the analog D-Pad buttons
individually.
Hmm, even though the hardware is capable of producing independent analog
values does are they really useful? Looking at my PS3 controller I do
not think users will be pressing up/down and left/right dpad buttons at
the same time.

I'd rather keep using ABS_HAT0X/Y unless there is really good reason for
introducing new events.

Thanks.

-- 
Dmitry
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