[PATCH 3/8] input: gameport: convert bus code to use dev_groups
From: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Date: 2013-10-08 02:16:25
Also in:
lkml
Subsystem:
input (keyboard, mouse, joystick, touchscreen) drivers, the rest · Maintainers:
Dmitry Torokhov, Linus Torvalds
The dev_attrs field of struct bus_type is going away soon, dev_groups should be used instead. This converts the gameport bus code to use the correct field. Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com> Cc: <redacted> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> --- Dmitry, I can take this through my driver-core tree if you don't want to take it through yours, just let me know what works best for you. drivers/input/gameport/gameport.c | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-)
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 922a7fe..24c41ba 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c@@ -422,14 +422,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent) * Gameport port operations */ -static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) +static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) { struct gameport *gameport = to_gameport_port(dev); return sprintf(buf, "%s\n", gameport->name); } +static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); -static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) +static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) { struct gameport *gameport = to_gameport_port(dev); struct device_driver *drv;
@@ -457,12 +458,14 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut return error ? error : count; } +static DEVICE_ATTR_WO(drvctl); -static struct device_attribute gameport_device_attrs[] = { - __ATTR(description, S_IRUGO, gameport_show_description, NULL), - __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), - __ATTR_NULL +static struct attribute *gameport_device_attrs[] = { + &dev_attr_description.attr, + &dev_attr_drvctl.attr, + NULL, }; +ATTRIBUTE_GROUPS(gameport_device); static void gameport_release_port(struct device *dev) {
@@ -750,7 +753,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv) static struct bus_type gameport_bus = { .name = "gameport", - .dev_attrs = gameport_device_attrs, + .dev_groups = gameport_device_groups, .drv_groups = gameport_driver_groups, .match = gameport_bus_match, .probe = gameport_driver_probe,
--
1.8.4.6.g82e253f.dirty