Re: Game Controllers
From: Ray Dillinger <hidden>
Date: 2013-05-02 04:06:36
On 04/26/2013 05:13 PM, Todd Showalter wrote:
I'm a game developer, and I'm interested in discussing changes in
the way gamepad input is handled at the evdev and device level; is
this the correct place to do that?
Todd.
--
Todd Showalter, President,
Electron Jump Games, Inc.
--I sure hope so. That's why I'm here too, but I still haven't seen any detailed discussion of it yet. I have a keyboard with builtin gamepad that registers as a different USB device, and I'm trying to figure out how to write a driver that treats the gamepad as being logically a part of the keyboard so I can use Autokey to record and play back macros. Autokey does everything that gamepad software usually does, so it's ideal for the purpose -- but as far as I can tell, it cannot be made to "see" something that isn't the same USB device as the keyboard. Ray