Thread (3 messages) 3 messages, 3 authors, 2012-10-31

Re: [PATCH] HID: fix incorrect handling of devices with high button count

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From: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Date: 2012-10-31 06:36:29

On Mon, Oct 29, 2012 at 02:29:30PM +0100, Ingo Ruhnke wrote:
Button names for USB gamepads are currently assigned incorrectly, as
the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
devices with more then 16 buttons bleeds over into button names
reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
problems further down the line as the device are now no longer
detected as joystick. This patch fixes that by assigning buttons
outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
joysticks).

Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
as currently the first button over 16 is assigned to
BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.

Signed-off-by: Ingo Ruhnke <redacted>
Makes sense.

Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
quoted hunk ↗ jump to hunk
---
 drivers/hid/hid-input.c |    9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
index d917c0d..10248cf 100644
--- a/drivers/hid/hid-input.c
+++ b/drivers/hid/hid-input.c
@@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
 				if (code <= 0xf)
 					code += BTN_JOYSTICK;
 				else
-					code += BTN_TRIGGER_HAPPY;
+					code += BTN_TRIGGER_HAPPY - 0x10;
+				break;
+		case HID_GD_GAMEPAD:
+				if (code <= 0xf)
+					code += BTN_GAMEPAD;
+				else
+					code += BTN_TRIGGER_HAPPY - 0x10;
 				break;
-		case HID_GD_GAMEPAD:  code += BTN_GAMEPAD; break;
 		default:
 			switch (field->physical) {
 			case HID_GD_MOUSE:
-- 
1.7.10.4

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-- 
Dmitry
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