Re: [PATCH v2] Input: keyboard - add device tree bindings for simple key matrixes
From: Olof Johansson <hidden>
Date: 2011-12-29 22:26:17
Also in:
linux-arm-kernel, linux-devicetree, linux-tegra
Possibly related (same subject, not in this thread)
- 2011-12-29 · Re: [PATCH v2] Input: keyboard - add device tree bindings for simple key matrixes · Dmitry Torokhov <dmitry.torokhov@gmail.com>
- 2011-12-29 · Re: [PATCH v2] Input: keyboard - add device tree bindings for simple key matrixes · Olof Johansson <hidden>
- 2011-12-29 · Re: [PATCH v2] Input: keyboard - add device tree bindings for simple key matrixes · Rob Herring <hidden>
- 2011-12-29 · [PATCH v2] Input: keyboard - add device tree bindings for simple key matrixes · Olof Johansson <hidden>
Hi, On Thu, Dec 29, 2011 at 2:05 PM, Dmitry Torokhov [off-list ref] wrote:
Hi Olof, On Thu, Dec 29, 2011 at 10:42:26AM -0800, Olof Johansson wrote:quoted
This adds a simple device tree binding for simple key matrix data. Changes since v1: * Removed samsung-style binding support * Added linux,fn-keymap and linux,fn-key optional propertiesThis looks very reasonable to me, a few comments though.quoted
Signed-off-by: Olof Johansson <redacted> --- .../devicetree/bindings/input/matrix-keymap.txt | 25 ++++++ drivers/input/keyboard/Makefile | 1 + drivers/input/keyboard/keymap.c | 78 ++++++++++++++++++++ include/linux/input/matrix_keypad.h | 34 +++++---- 4 files changed, 123 insertions(+), 15 deletions(-) create mode 100644 Documentation/devicetree/bindings/input/matrix-keymap.txt create mode 100644 drivers/input/keyboard/keymap.cdiff --git a/Documentation/devicetree/bindings/input/matrix-keymap.txt b/Documentation/devicetree/bindings/input/matrix-keymap.txt new file mode 100644 index 0000000..480ca46 --- /dev/null +++ b/Documentation/devicetree/bindings/input/matrix-keymap.txt@@ -0,0 +1,25 @@ +For matrix keyboards there are two kinds of layout bindings using +linux key codes. + +Required properties: +- compatible: "matrix-keyboard-controller" +- linux,keymap: an array of 3-cell entries containing the equivalent + of the three separate properties above: row, column and linux + key-code. + +Optional properties: +- linux,fn-keymap: A separate array of 3-cell entries similar to + linux,keymap but only to be used when the function key modifier is + active. This is used for keyboards that have a software-based modifier + key for 'Fn' but that need to describe the custom layout that should + be used when said modifier key is active. + +- linux,fn-key: a 2-cell entry containing the < row column > of the + function modifier key used to switch to the above linux,fn-keymap + layout. + +Example: + linux,keymap = < 0 3 2 + 0 4 5 >; + linux,fn-key = < 2 1 >; + linux,fn-keymap = < 0 3 1 >;diff --git a/drivers/input/keyboard/Makefile b/drivers/input/keyboard/Makefile index df7061f..83e6eed 100644 --- a/drivers/input/keyboard/Makefile +++ b/drivers/input/keyboard/Makefile@@ -4,6 +4,7 @@# Each configuration option enables a list of files. +obj-$(CONFIG_INPUT_KEYBOARD) += keymap.oI do not think we should restrict it keyboard devices only; there could be users in input/misc as well, so I'd rather have it as drivers/input/matrix-keymap.c I'd start with just matrix_keyboard_of_build_keymap() there and moved matrix_keypad_build_keymap() as a follow-up patch as drivers using it should 'select' it.
Hmm. It could be argued that any driver that provides a keyboard complex enough to need this binding should be under drivers/input/keyboard (possibly provided MFD-style by the misc device). But sure, I'll move it and add a slient Kconfig for it. :)
quoted
obj-$(CONFIG_KEYBOARD_ADP5520) += adp5520-keys.o obj-$(CONFIG_KEYBOARD_ADP5588) += adp5588-keys.o obj-$(CONFIG_KEYBOARD_ADP5589) += adp5589-keys.odiff --git a/drivers/input/keyboard/keymap.c b/drivers/input/keyboard/keymap.c new file mode 100644 index 0000000..80d1074 --- /dev/null +++ b/drivers/input/keyboard/keymap.c@@ -0,0 +1,78 @@ +#include <linux/kernel.h> +#include <linux/types.h> +#include <linux/input.h> +#include <linux/of.h> +#include <linux/input/matrix_keypad.h> +#include <linux/export.h> +#include <linux/gfp.h> +#include <linux/slab.h> + +void matrix_keypad_build_keymap(const struct matrix_keymap_data *keymap_data, + unsigned int row_shift, + unsigned short *keymap, unsigned long *keybit) +{ + int i; + + for (i = 0; i < keymap_data->keymap_size; i++) { + unsigned int key = keymap_data->keymap[i]; + unsigned int row = KEY_ROW(key); + unsigned int col = KEY_COL(key); + unsigned short code = KEY_VAL(key); + + keymap[MATRIX_SCAN_CODE(row, col, row_shift)] = code; + __set_bit(code, keybit); + } + __clear_bit(KEY_RESERVED, keybit); +} +EXPORT_SYMBOL_GPL(matrix_keypad_build_keymap); + +#ifdef CONFIG_OF +struct matrix_keymap_data *Instead of allocating keymap data why don't we populate keymap and keybits directly, like matrix_keypad_build_keymap() does?
The reason I did it this way is the way the drivers are written for device tree: They use a helper that fills in the platform data, and then use the same probe flow as for the platform device. If I was to fill in the keymap/keybits here, then we would have separate code flows for the two ways to enter the driver probe.
quoted
+matrix_keyboard_of_fill_keymap(struct device_node *np) +{ + struct matrix_keymap_data *kd; + struct device_node *knp; + int proplen = 0, i; + u32 *keymap, row, col, key_code;Let's fail safely if np is NULL.
Sure.
quoted
+ const __be32 *prop = of_get_property(np, "linux,keymap", &proplen); + + if (!of_device_is_compatible(np, "matrix-keyboard-controller")) + return NULL; + + kd = kmalloc(sizeof(*kd), GFP_KERNEL); + if (!kd) + return NULL; + kd->keymap_size = proplen / 3;Validate that proplen % 3 == 0?
See discussion on other subthread: I think we want to switch to a compacter format anyway and just use one cell per key. But if not, yeah this check is useful for that case.
quoted
+ + keymap = kzalloc(kd->keymap_size * sizeof(u32), GFP_KERNEL); + if (!keymap) { + kfree(kd); + return NULL; + } + + kd->keymap = keymap; + + for (i = 0; i < kd->keymap_size; i++){ + /* property format is < row column keycode > */ + row = be32_to_cpup(prop++); + col = be32_to_cpup(prop++); + key_code = be32_to_cpup(prop++); + *keymap++ = KEY(row, col, key_code); + } + + /* FIXME: Need to add handling of the linux,fn-keymap property here */ + + return kd; +} +EXPORT_SYMBOL_GPL(matrix_keyboard_of_fill_keymap); + +void matrix_keyboard_of_free_keymap(const struct matrix_keymap_data *kd) +{ + if (!kd) + return; + if (kd->keymap) + kfree(kd->keymap);If we decide to keep allocating kd then checking kd->keymap before freeing is not necessary.
Good point, fixing. -Olof