Re: [PATCH v5 1/3] ARM: SAMSUNG: Add keypad device support
From: Eric Miao <hidden>
Date: 2010-06-22 03:38:47
Also in:
linux-arm-kernel, linux-samsung-soc
On Tue, Jun 22, 2010 at 11:27 AM, Joonyoung Shim [off-list ref] wrote:
On 6/22/2010 12:02 PM, Eric Miao wrote:quoted
On Tue, Jun 22, 2010 at 8:48 AM, Joonyoung Shim [off-list ref] wrote:quoted
On 6/21/2010 8:16 PM, Russell King - ARM Linux wrote:quoted
On Mon, Jun 21, 2010 at 06:39:10PM +0800, Eric Miao wrote:quoted
On Mon, Jun 21, 2010 at 5:19 PM, Russell King - ARM Linux [off-list ref] wrote:quoted
On Mon, Jun 21, 2010 at 05:05:34PM +0800, Eric Miao wrote:quoted
On Mon, Jun 21, 2010 at 2:26 PM, Joonyoung Shim [off-list ref] wrote:quoted
+void __init samsung_keypad_set_platdata(struct samsung_keypad_platdata *pd) +{ + � � � struct samsung_keypad_platdata *npd; + + � � � if (!pd) { + � � � � � � � printk(KERN_ERR "%s: no platform data\n", __func__); + � � � � � � � return; + � � � } + + � � � npd = kmemdup(pd, sizeof(struct samsung_keypad_platdata), GFP_KERNEL); + � � � if (!npd) + � � � � � � � printk(KERN_ERR "%s: no memory for platform data\n", __func__);This part of the code is actually duplicated again and again and again for each device, PXA and other legacy platforms are bad references for this. In arch/arm/mach-mmp/, it might be a bit cleaner, there are three major points: �1. A minimum 'struct pxa_device_desc' for a simple description of a � � device (more than 90% of the devices can be described that way), � � and avoid using a comparatively heavier weight platform_device, � � which can be generated at run-time �2. pxa_register_device() to allocate and register the platform_device � � at run-time, along with the platform dataIt's a bad idea to make platform data be run-time discardable like this:quoted
quoted
+struct samsung_keypad_platdata { + � � � const struct matrix_keymap_data *keymap_data;What you end up with is some platform data structures which must be kept (those which have pointers to them from the platform data), and others (the platform data itself) which can be discarded at runtime. We know that the __initdata attributations cause lots of problems - they're frequently wrong. �Just see the constant hastle with __devinit et.al. �The same issue happens with __initdata as well. So why make things more complicated by allowing some platform data structures to be discardable and others not to be? �Is their small size (maybe 6 words for this one) really worth the hastle of getting __initdata attributations wrong (eg, on the keymap data?)Russell, The benefit I see is when multiple boards are compiled in, those data not used can be automatically discarded.Yes, but only some of the data can be discarded. Continuing with the example in hand, while you can discard the six words which represent samsung_keypad_platdata, but the keymap_data can't be because that won't be re-allocated, which is probably a much larger data structure.No. the keymap_data is possible too. The keypad driver allocates other keymap area of input device and it is assigned from datas based on this keymap_data.This is a generic issue. Even if in your example, you can avoid this by re-allocation and re-assignment (ignore the performance issue for such behavior), the real question is the difficult to track all these down. SinceRight, it can occur difficulty of maintain. I wanted just to inform the current fact.quoted
matrix_keypad_data is something out of your control (it was actually drafted by me and Dmitry if you are interested), and think about one day I changed it's definition, now you have to sync your driver and code every time to make sure the discarded data is not referenced.if matrix_keypad_data is changed, i think the patchset should included change of related other parts using it.
That's reasonable but difficult in practice, every keypad driver using matrix_keypad_data could be doing things differently. That's what I'm concerned about. Things will be much easier for driver writers if he knows the data passed in will always be reference-able.