Thread (22 messages) 22 messages, 4 authors, 2008-04-07

Re: [PATCH] ati_remote2 autorepeat and loadable keymap support

From: Peter Stokes <hidden>
Date: 2008-03-04 21:34:36

On Tuesday 04 March 2008 20:38:22 Ville Syrjälä wrote:
On Tue, Mar 04, 2008 at 06:55:49PM +0000, Peter Stokes wrote:
quoted
On Tuesday 04 March 2008 12:47:15 Ville Syrjälä wrote:
quoted
On Sat, Feb 16, 2008 at 04:22:43PM +0000, Peter Stokes wrote:
quoted
The attached patch reconfigures the ati_remote2 driver to use
soft-autorepeat functionality and adds support for loadable key maps.
Why was this submitted (and even accepted) without cc:ing me?
I am very sorry, that was my fault, I should have cc'd you on the
original mail.
Apology accepted. No harm done :)
Thank you :-)
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I have reconfigure the driver to use the input system's built-in
autorepeat functionality as the device only appears to be able to
produce key repeat notifications at a fixed period. Switching to the
software autorepeat functionality provides more precise configuration
of the timings requested for repeat-delay and repeat-rate.
The soft-autorepeat support should be split into a separate patch. I
don't need such fast repeat but if it helps people I'm fine with it.
My reasoning behind modifying the ati_remote2 driver to use the
soft-autorepeat implementation provided by the core input system was
based upon the following:

* It states, in section 1.8 of
"Documentation/input/input-programming.txt", the following:

  1.8 Key autorepeat
  ~~~~~~~~~~~~~~~~~~

  ... is simple. It is handled by the input.c module. Hardware autorepeat
is not used, because it's not present in many devices and even where it
is present, it is broken sometimes (at keyboards: Toshiba notebooks). To
enable autorepeat for your device, just set EV_REP in dev->evbit. All
will be handled by the input system.

* Using soft-autorepeat provides a more accurate behavior (the initial
delay and the repeat rate behave as configured, as opposed to being
rounded up to the nearest multiple of the hardware's, apparently fixed,
repeat notifications (the hardware based repeat behavior also introduces
timing aliasing where the actual interval between successive repeats is
inconsistent).

* Using soft-autorepeat makes the code in ati_remote2 slightly simpler.
Right. I think the only downside is additional timer interrupts to
handle the soft repeat. Probably the effect is too minimal to even
consider.

Dmitry did suggest using soft-repeat when I originally submitted the
driver but I had no need for a faster repeat rate so I didn't change the
driver to use it.
quoted
I am happy to produce a separate patch containing only the changes
necessary to switch the ati_remote2 driver over to use the
soft-autorepeat behavior, if that is indeed the consensus regarding the
best approach to take.
Yes, I'd like one patch per feature.
I'll do that (do need to sort out exactly how to implement it first though)
quoted
As for ensuring that the mouse buttons on this device do not have
auto-repeat behavior applied to them. I was very unsure of my proposed
solution, as I attempted to express in my initial email on the subject.
It does however strike me that if mouse buttons (and perhaps other
button/key codes) should not be auto-repeated then these codes should be
excluded from the auto-repeat implementation within the input core.
Experimentation using my Microsoft Internet Keyboard appeared to indicate
that regular keys where repeated but the extra buttons (things like
launch email, launch web browser etc.) are not (my investigations
appeared to indicate, contrary to section 1.8 of the documentation quoted
above, that the repeat behavior was being performed by the hardware and
not by the input system's soft-autorepeat implementation). This behavior
appears to approximately coincide with the boundary described by the
KEY_MIN_INTERESTING define but I had no idea whether that was merely
coincidence.




I am happy to implement multiple input devices, one for the mouse, and
one for the keyboard. If my understanding is correct, this would break
backwards compatibility as the two devices would be exposed by the evdev
driver as two separate event devices?

If anyone can suggest the best approach to this problem I would be happy
to develop the necessary patches to implement the chosen solution.
Ah, the backwards compatibility angle. It would be rude of us to break
the behaviour like that. It probably wouldn't affect my typical use case
(MPlayer + DirectFB) since I typically only use the keyboard part of the
remote. But if there are people using both "components" of the remote they
would have to change their configuration or in the worst case their code to
handle such a change. Not nice at all.
The backwards compatibility wouldn't be a problem for me either (I'm using X 
windows and MythTV). I felt that the original choice of keymappings 
represents the closest match between the images physically printed on the 
keys and the descriptions contained in the standard keycode defines but 
unfortunately they result in some fairly crucial keys (like 'ok' for example) 
being undetectable in X windows :-( 

I suspect that that very few people are currently using this driver for this 
very reason, and upon that entirely unsubstantiated assumption I'd suggest 
that if it is deemed that the best approach is to expose the mouse and 
keyboard functionality as two separate devices then that would probably be 
acceptable?

My personal feeling is that, if mouse buttons (and other keycodes) should not 
be repeated, then they should be excluded from the soft-autorepeat 
functionality offered by the input core.
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As this device is exposed as a combined keyboard and mouse, this
change somewhat depends upon the suggested modification to the core
soft-autorepeat functionality as outlined in my previous post to the
linux-input mailing list (on 12th Feb 2008 entitled "Soft-autorepeat
functionality"), without that modification, the mouse buttons are
autorepeated :-(

The loadable keymap support exposes the ability to map 5 separate
keycodes to each key (depending on which "mode" the remote control is
currently in). Additionally, I have attempted to ensure that the
scancodes used to map keycodes to the keys lie outside of the range
normally covered by regular keyboards so as to avoid requests to
remap the keys on the remote from being intercepted by a normal
keyboard.
I thought the idea of input devices was to reflect the hardware and the
keymaps should be handled in userspace. If that's not the case then I
think the keymap support code should not be inside the driver but
instead inside the input core. We don't want such invasive changes in
every driver do we?
If I may explain my reasoning behind proposing the changes associated
with the loadable keymap support. I would welcome any feedback on my
reasoning and approach.

My initial problem was that some of the keycodes mapped in the
ati_remote2 driver have values greater than 255 and as such I am unable
to obtain the input from pressing those keys in X windows (perhaps I'm
missing some required configuration of X windows somewhere?). Upon
further investigation into this I noticed that the input core provides a
mechanism for altering the keymap configuration but the ati_remote2
driver is not compatible with it.
Ah, the dreaded X angle :) A bit of googling tells me that the X guys
don't have a real fix coming any time soon. I suppose that is one reason
for having some kind of keymap support in the input core. I personally
don't care for it but there are apprently too few people who can digest
the Xorg code so I suppose it has a compelling reason for existence.
quoted
Initially I simply modified the ati_remote2 to use the mechanism provided
by the input core. Having done that, it occurred to me that the mode
buttons of of the remote could be employed to effectively provide five
sets of key mappings and I thought that this might be of some use to
someone somewhere...

I appreciate that the implementation I have suggested is probably not in
line with the original intended functionality of the loadable keymap
support in the input system. But it does get round my issue with X
windows....

It also occurred to me that perhaps the multiple-keyboards should be
exposed as separate input devices, but again, if my understanding is
correct, that would break backwards compatibility.

Any suggestions on better approaches would certainly be greatfully
relieved.
I think you could implement the multiple keymaps thing rather trivially
in user space by having a small daemon listening on the event device and
loading a new keymap when a mode key is pressed. That would limit the
changes to the driver, and it would not require any kernel changes when
if you would need to adapt it to a device that uses a different driver.

I think the only problem is the grab thingy. I'm not sure if the Xorg
evdev driver grabs the device, but if it does then the daemon wouldn't
be able to see the events. DirectFB's input driver does grab the device
to prevent events leaking to the console (ctrl-c combination was
rather unpleasant without the grab). One solution would be a more
light weight grab that would only prevent the console from receiving the
events but would let other applications to see them. I remeber seeing
some discussion around device grab in the past. I wonder if anything
useful came of it...
When I initially implemented the loadable keymap support using the input core 
built in handling I hit the problem that I wanted to override the keys on the 
remote control (the reason for looking into all of this) but some of the 
scancode were taken by the standard PS2 keyboard driver. I reasoned that most 
people wouldn't want to break their regular keyboard mappings so I then 
implemented my own get/setkeycode functions in order to place the remote's 
scancodes outside of the normal range produced by regular keyboards. Once I'd 
had to implement my own versions of those functions it seemed trivial to 
provide the 'layered' keyboard implementation.

I must confess I don't have an immediate requirement for this functionality it 
just seemed an easy and potentially useful thing to provide...

My understanding of the X windows situation is that the X server protocol only 
allows a single byte for keycodes,and as the server protocol is an network 
standard it's not a case of changing some code it's a case of changing the 
standard (something that isn't going to happen particularly quickly!). Hence 
this seemed like a reasonable, if not entirely elegant, way around it...


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