Thread (19 messages) 19 messages, 2 authors, 2021-11-01

[PATCH 6/9] drm/fb-helper: Allocate shadow buffer of surface height

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From: Thomas Zimmermann <tzimmermann@suse.de>
Date: 2021-10-22 13:28:41
Also in: dri-devel, virtualization
Subsystem: drm drivers, drm drivers and misc gpu patches, the rest · Maintainers: David Airlie, Simona Vetter, Maarten Lankhorst, Maxime Ripard, Thomas Zimmermann, Linus Torvalds

Revision v1 of 3 in this series.

Revisions (3)
  1. v1 current
  2. v2 [diff vs current]
  3. v3 [diff vs current]
Allocating a shadow buffer of the height of the buffer object does
not support fbdev overallocation. Use surface height instead.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
---
 drivers/gpu/drm/drm_fb_helper.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index 8e7a124d6c5a..9727a59d35fd 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -2338,7 +2338,7 @@ static int drm_fb_helper_generic_probe(struct drm_fb_helper *fb_helper,
 		return PTR_ERR(fbi);
 
 	fbi->fbops = &drm_fbdev_fb_ops;
-	fbi->screen_size = fb->height * fb->pitches[0];
+	fbi->screen_size = sizes->surface_height * fb->pitches[0];
 	fbi->fix.smem_len = fbi->screen_size;
 
 	drm_fb_helper_fill_info(fbi, fb_helper, sizes);
-- 
2.33.0
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