Thread (8 messages) 8 messages, 3 authors, 2d ago

[PATCH v3 2/3] fbcon: Rebuild rotated font buffer on font change

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WARM2d

From: Yao Yiqi <hidden>
Date: 2026-10-16 07:36:04
Also in: dri-devel, lkml, stable
Subsystem: framebuffer console, framebuffer core, framebuffer layer, the rest · Maintainers: Helge Deller, Thomas Zimmermann, Simona Vetter, Linus Torvalds

From: Yao Yiqi <redacted>

fbcon_rotate_font() caches a rotated copy of the console font in
par->rotated.buf. The buffer is sized from the font's width, height
and charcount, and is rebuilt in fbcon_init(), fbcon_switch() and
fbcon_modechanged(), but not in fbcon_do_set_font().

When the console font is changed through KDFONTOP/KD_FONT_OP_SET, the
new font data and geometry are installed and vc_resize() is called.
The redraw that follows reaches the rotated bitops while the buffer
still holds the old font: the rotated putcs/cursor ops index
par->rotated.buf with the new cell size and character codes, so a
stale, too-small buffer is read out of bounds.

KASAN reports, for example:

  BUG: KASAN: slab-out-of-bounds in soft_cursor
  Read of size 64 at addr ...
   memcpy
   soft_cursor
   cw_cursor
   fbcon_cursor
   hide_cursor
   redraw_screen
   vc_do_resize
   fbcon_do_set_font
   fbcon_set_font
   con_font_op
   vt_ioctl

Rebuild the buffer for the visible console right after the new font
geometry has been installed and before any redraw. Select the
console's blitting state with set_blitting_type() first, as
fbcon_init(), fbcon_switch() and fbcon_modechanged() do before their
rotate_font() calls: fbcon_rotate_font() reads the source font
through par->p, which may otherwise still refer to another console of
this framebuffer. On tile-blitting hardware, the same call uploads
the new font's map to the text engine, which previously happened only
when the console was switched. Background consoles keep their rebuild
at fbcon_switch() time, as the buffer is shared per framebuffer and
must not be rebuilt for a console that is not being displayed.

If vc_resize() fails, err_out restores the previous font. The rotated
buffer that was rebuilt for the new font earlier in the function
cannot be restored with it: font_data_rotate() has already reused or
freed the buffer that belonged to the old font. Select the blitting
type and rebuild the buffer again after the restore: the upload to
tile-blitting hardware and the rotated cache would otherwise keep
describing the rejected font, and par->rotated.fontdata would keep
referencing the font data whose last reference the error path drops.
A failing rebuild leaves par->rotated.buf NULL, so the rotated ops
skip drawing instead of reading a mismatched buffer; the next patch
retries the allocation on the following call.

Unlike the other callers, this one does not fall back to unrotated
rendering on failure. The "par->rotate = FB_ROTATE_UR;
set_blitting_type(vc, info);" fallback they use does not actually
switch to unrotated rendering: set_blitting_type() calls
fbcon_set_rotation(), which immediately re-derives par->rotate from
par->p->con_rotate. Replicating that pattern here would not change
the outcome; repairing the fallback is left to separate work.

Fixes: 6cc50e1c5b57 ("[PATCH] fbcon: Console Rotation - Add support to rotate font bitmap")
Cc: stable@vger.kernel.org
Signed-off-by: Yao Yiqi <redacted>
---
Changes in v3:

- Also select the blitting type again in the error path of
  fbcon_do_set_font(). On tile-blitting hardware, set_blitting_type()
  uploads the font map to the text engine; without the second call, a
  failed vc_resize() left the engine with the rejected font (found by
  the Sashiko review).

Changes in v2:

- Rebuild the buffer again in the error path of fbcon_do_set_font().
  Without this, a failed vc_resize() left the rotated cache describing
  the rejected font while the console rendered with the restored one,
  and par->rotated.fontdata referenced freed font data (found by the
  Sashiko review).
- Select the console's blitting state with set_blitting_type() before
  rebuilding, like the other rotate_font() callers, instead of writing
  par->p directly.
- Reworded the note about the unrotated-rendering fallback, which is
  now left to separate work.
---
 drivers/video/fbdev/core/fbcon.c | 23 +++++++++++++++++++++++
 1 file changed, 23 insertions(+)
diff --git a/drivers/video/fbdev/core/fbcon.c b/drivers/video/fbdev/core/fbcon.c
index 01715873ea49..d90a2ad45053 100644
--- a/drivers/video/fbdev/core/fbcon.c
+++ b/drivers/video/fbdev/core/fbcon.c
@@ -2432,6 +2432,17 @@ static int fbcon_do_set_font(struct vc_data *vc, int w, int h, int charcount,
 	else if (!vc->vc_hi_font_mask && charcount == 512)
 		set_vc_hi_font(vc, true);
 
+	/*
+	 * Select the console's blitting state and update par->rotated to
+	 * match the new font, so that the rendering below does not use a
+	 * cache that was built for the old font.
+	 */
+	if (con_is_visible(vc)) {
+		set_blitting_type(vc, info);
+		if (par->bitops->rotate_font)
+			par->bitops->rotate_font(info, vc);
+	}
+
 	if (resize) {
 		int cols, rows;
 
@@ -2466,6 +2477,18 @@ static int fbcon_do_set_font(struct vc_data *vc, int w, int h, int charcount,
 	else if (!old_hi_font_mask && vc->vc_hi_font_mask)
 		set_vc_hi_font(vc, false);
 
+	/*
+	 * Restore the rendering state for the old font: re-select the
+	 * blitting type, which re-uploads the font map on tile-blitting
+	 * hardware, and overwrite par->rotated with the restored font's
+	 * state.
+	 */
+	if (con_is_visible(vc)) {
+		set_blitting_type(vc, info);
+		if (par->bitops->rotate_font)
+			par->bitops->rotate_font(info, vc);
+	}
+
 	font_data_put(data);
 
 	return ret;
-- 
2.56.0
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