[PATCH v4 3/3] rust: gpu: Add GPU buddy allocator bindings
From: Joel Fernandes <joelagnelf@nvidia.com>
Date: 2025-12-04 21:53:23
Also in:
amd-gfx, dri-devel, intel-gfx, intel-xe, linux-doc, lkml, nouveau, rust-for-linux
Subsystem:
drm drivers and common infrastructure [rust], gpu buddy allocator, rust, the rest · Maintainers:
Danilo Krummrich, Alice Ryhl, Matthew Auld, Arun Pravin, Miguel Ojeda, Linus Torvalds
Add safe Rust abstractions over the Linux kernel's GPU buddy allocator for physical memory management. The GPU buddy allocator implements a binary buddy system for useful for GPU physical memory allocation. nova-core will use it for physical memory allocation. Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com> --- rust/bindings/bindings_helper.h | 11 + rust/helpers/gpu.c | 23 ++ rust/helpers/helpers.c | 1 + rust/kernel/gpu/buddy.rs | 527 ++++++++++++++++++++++++++++++++ rust/kernel/gpu/mod.rs | 5 + rust/kernel/lib.rs | 2 + 6 files changed, 569 insertions(+) create mode 100644 rust/helpers/gpu.c create mode 100644 rust/kernel/gpu/buddy.rs create mode 100644 rust/kernel/gpu/mod.rs
diff --git a/rust/bindings/bindings_helper.h b/rust/bindings/bindings_helper.h
index 6b973589a546..86a7e304b7ab 100644
--- a/rust/bindings/bindings_helper.h
+++ b/rust/bindings/bindings_helper.h@@ -29,6 +29,7 @@ #include <linux/hrtimer_types.h> #include <linux/acpi.h> +#include <linux/gpu_buddy.h> #include <drm/drm_device.h> #include <drm/drm_drv.h> #include <drm/drm_file.h>
@@ -112,6 +113,16 @@ const gfp_t RUST_CONST_HELPER_XA_FLAGS_ALLOC = XA_FLAGS_ALLOC; const gfp_t RUST_CONST_HELPER_XA_FLAGS_ALLOC1 = XA_FLAGS_ALLOC1; const vm_flags_t RUST_CONST_HELPER_VM_MERGEABLE = VM_MERGEABLE; +#if IS_ENABLED(CONFIG_GPU_BUDDY) +const unsigned long RUST_CONST_HELPER_GPU_BUDDY_RANGE_ALLOCATION = GPU_BUDDY_RANGE_ALLOCATION; +const unsigned long RUST_CONST_HELPER_GPU_BUDDY_TOPDOWN_ALLOCATION = GPU_BUDDY_TOPDOWN_ALLOCATION; +const unsigned long RUST_CONST_HELPER_GPU_BUDDY_CONTIGUOUS_ALLOCATION = + GPU_BUDDY_CONTIGUOUS_ALLOCATION; +const unsigned long RUST_CONST_HELPER_GPU_BUDDY_CLEAR_ALLOCATION = GPU_BUDDY_CLEAR_ALLOCATION; +const unsigned long RUST_CONST_HELPER_GPU_BUDDY_CLEARED = GPU_BUDDY_CLEARED; +const unsigned long RUST_CONST_HELPER_GPU_BUDDY_TRIM_DISABLE = GPU_BUDDY_TRIM_DISABLE; +#endif + #if IS_ENABLED(CONFIG_ANDROID_BINDER_IPC_RUST) #include "../../drivers/android/binder/rust_binder.h" #include "../../drivers/android/binder/rust_binder_events.h"
diff --git a/rust/helpers/gpu.c b/rust/helpers/gpu.c
new file mode 100644
index 000000000000..415836b86abf
--- /dev/null
+++ b/rust/helpers/gpu.c@@ -0,0 +1,23 @@ +// SPDX-License-Identifier: GPL-2.0 + +#include <linux/gpu_buddy.h> + +#ifdef CONFIG_GPU_BUDDY + +u64 rust_helper_gpu_buddy_block_offset(const struct gpu_buddy_block *block) +{ + return gpu_buddy_block_offset(block); +} + +unsigned int rust_helper_gpu_buddy_block_order(struct gpu_buddy_block *block) +{ + return gpu_buddy_block_order(block); +} + +u64 rust_helper_gpu_buddy_block_size(struct gpu_buddy *mm, + struct gpu_buddy_block *block) +{ + return gpu_buddy_block_size(mm, block); +} + +#endif /* CONFIG_GPU_BUDDY */
diff --git a/rust/helpers/helpers.c b/rust/helpers/helpers.c
index 634fa2386bbb..6db7c4c25afa 100644
--- a/rust/helpers/helpers.c
+++ b/rust/helpers/helpers.c@@ -29,6 +29,7 @@ #include "err.c" #include "irq.c" #include "fs.c" +#include "gpu.c" #include "io.c" #include "jump_label.c" #include "kunit.c"
diff --git a/rust/kernel/gpu/buddy.rs b/rust/kernel/gpu/buddy.rs
new file mode 100644
index 000000000000..3e1a9617e6aa
--- /dev/null
+++ b/rust/kernel/gpu/buddy.rs@@ -0,0 +1,527 @@ +// SPDX-License-Identifier: GPL-2.0 + +//! GPU buddy allocator bindings. +//! +//! C header: [`include/linux/gpu_buddy.h`](srctree/include/linux/gpu_buddy.h) +//! +//! This module provides Rust abstractions over the Linux kernel's GPU buddy +//! allocator, which implements a binary buddy memory allocator. +//! +//! The buddy allocator manages a contiguous address space and allocates blocks +//! in power-of-two sizes, useful for GPU physical memory management. +//! +//! # Examples +//! +//! ``` +//! use kernel::{ +//! gpu::buddy::{BuddyFlags, GpuBuddy, GpuBuddyAllocParams, GpuBuddyParams}, +//! prelude::*, +//! sizes::*, // +//! }; +//! +//! // Create a 1GB buddy allocator with 4KB minimum chunk size. +//! let mut buddy = GpuBuddy::new(GpuBuddyParams { +//! physical_memory_size_bytes: SZ_1G as u64, +//! chunk_size_bytes: SZ_4K as u64, +//! })?; +//! +//! // Verify initial state. +//! assert_eq!(buddy.size(), SZ_1G as u64); +//! assert_eq!(buddy.chunk_size(), SZ_4K as u64); +//! let initial_free = buddy.free_memory_bytes(); +//! +//! // Base allocation params - reused across tests with field overrides. +//! let params = GpuBuddyAllocParams { +//! start_range_address: 0, +//! end_range_address: 0, // Entire range. +//! size_bytes: SZ_16M as u64, +//! min_block_size_bytes: SZ_16M as u64, +//! buddy_flags: BuddyFlags::try_new(BuddyFlags::RANGE_ALLOCATION)?, +//! }; +//! +//! // Test top-down allocation (allocates from highest addresses). +//! let topdown = buddy.alloc_blocks(GpuBuddyAllocParams { +//! buddy_flags: BuddyFlags::try_new(BuddyFlags::TOPDOWN_ALLOCATION)?, +//! ..params +//! })?; +//! assert_eq!(buddy.free_memory_bytes(), initial_free - SZ_16M as u64); +//! +//! for block in topdown.iter() { +//! assert_eq!(block.offset(), (SZ_1G - SZ_16M) as u64); +//! assert_eq!(block.order(), 12); // 2^12 pages +//! assert_eq!(block.size(), SZ_16M as u64); +//! } +//! drop(topdown); +//! assert_eq!(buddy.free_memory_bytes(), initial_free); +//! +//! // Allocate 16MB - should result in a single 16MB block at offset 0. +//! let allocated = buddy.alloc_blocks(params)?; +//! assert_eq!(buddy.free_memory_bytes(), initial_free - SZ_16M as u64); +//! +//! for block in allocated.iter() { +//! assert_eq!(block.offset(), 0); +//! assert_eq!(block.order(), 12); // 2^12 pages +//! assert_eq!(block.size(), SZ_16M as u64); +//! } +//! drop(allocated); +//! assert_eq!(buddy.free_memory_bytes(), initial_free); +//! +//! // Test non-contiguous allocation with fragmented memory. +//! // Create fragmentation by allocating 4MB blocks at [0,4M) and [8M,12M). +//! let params_4m = GpuBuddyAllocParams { +//! end_range_address: SZ_4M as u64, +//! size_bytes: SZ_4M as u64, +//! min_block_size_bytes: SZ_4M as u64, +//! ..params +//! }; +//! let frag1 = buddy.alloc_blocks(params_4m)?; +//! assert_eq!(buddy.free_memory_bytes(), initial_free - SZ_4M as u64); +//! +//! let frag2 = buddy.alloc_blocks(GpuBuddyAllocParams { +//! start_range_address: SZ_8M as u64, +//! end_range_address: (SZ_8M + SZ_4M) as u64, +//! ..params_4m +//! })?; +//! assert_eq!(buddy.free_memory_bytes(), initial_free - SZ_8M as u64); +//! +//! // Allocate 8MB without CONTIGUOUS - should return 2 blocks from the holes. +//! let fragmented = buddy.alloc_blocks(GpuBuddyAllocParams { +//! end_range_address: SZ_16M as u64, +//! size_bytes: SZ_8M as u64, +//! min_block_size_bytes: SZ_4M as u64, +//! ..params +//! })?; +//! assert_eq!(buddy.free_memory_bytes(), initial_free - (SZ_16M) as u64); +//! +//! let (mut count, mut total) = (0u32, 0u64); +//! for block in fragmented.iter() { +//! // The 8MB allocation should return 2 blocks, each 4MB. +//! assert_eq!(block.size(), SZ_4M as u64); +//! total += block.size(); +//! count += 1; +//! } +//! assert_eq!(total, SZ_8M as u64); +//! assert_eq!(count, 2); +//! drop(fragmented); +//! drop(frag2); +//! drop(frag1); +//! assert_eq!(buddy.free_memory_bytes(), initial_free); +//! +//! // Test CONTIGUOUS failure when only fragmented space available. +//! // Create a small buddy allocator with only 16MB of memory. +//! let mut small = GpuBuddy::new(GpuBuddyParams { +//! physical_memory_size_bytes: SZ_16M as u64, +//! chunk_size_bytes: SZ_4K as u64, +//! })?; +//! +//! // Allocate 4MB blocks at [0,4M) and [8M,12M) to create fragmented memory. +//! let hole1 = small.alloc_blocks(params_4m)?; +//! let hole2 = small.alloc_blocks(GpuBuddyAllocParams { +//! start_range_address: SZ_8M as u64, +//! end_range_address: (SZ_8M + SZ_4M) as u64, +//! ..params_4m +//! })?; +//! +//! // 8MB contiguous should fail - only two non-contiguous 4MB holes exist. +//! let result = small.alloc_blocks(GpuBuddyAllocParams { +//! size_bytes: SZ_8M as u64, +//! min_block_size_bytes: SZ_4M as u64, +//! buddy_flags: BuddyFlags::try_new(BuddyFlags::CONTIGUOUS_ALLOCATION)?, +//! ..params +//! }); +//! assert!(result.is_err()); +//! drop(hole2); +//! drop(hole1); +//! +//! # Ok::<(), Error>(()) +//! ``` + +use crate::{ + bindings, + clist::CListHead, + clist_create, + error::to_result, + new_mutex, + prelude::*, + sync::{ + lock::mutex::MutexGuard, + Arc, + Mutex, // + }, + types::Opaque, +}; + +/// Flags for GPU buddy allocator operations. +/// +/// These flags control the allocation behavior of the buddy allocator. +#[derive(Clone, Copy, Default, PartialEq, Eq)] +pub struct BuddyFlags(usize); + +impl BuddyFlags { + /// Range-based allocation from start to end addresses. + pub const RANGE_ALLOCATION: usize = bindings::GPU_BUDDY_RANGE_ALLOCATION; + + /// Allocate from top of address space downward. + pub const TOPDOWN_ALLOCATION: usize = bindings::GPU_BUDDY_TOPDOWN_ALLOCATION; + + /// Allocate physically contiguous blocks. + pub const CONTIGUOUS_ALLOCATION: usize = bindings::GPU_BUDDY_CONTIGUOUS_ALLOCATION; + + /// Request allocation from the cleared (zeroed) memory. The zero'ing is not + /// done by the allocator, but by the caller before freeing old blocks. + pub const CLEAR_ALLOCATION: usize = bindings::GPU_BUDDY_CLEAR_ALLOCATION; + + /// Disable trimming of partially used blocks. + pub const TRIM_DISABLE: usize = bindings::GPU_BUDDY_TRIM_DISABLE; + + /// Mark blocks as cleared (zeroed) when freeing. When set during free, + /// indicates that the caller has already zeroed the memory. + pub const CLEARED: usize = bindings::GPU_BUDDY_CLEARED; + + /// Create [`BuddyFlags`] from a raw value with validation. + /// + /// Use `|` operator to combine flags if needed, before calling this method. + pub fn try_new(flags: usize) -> Result<Self> { + // Flags must not exceed u32::MAX to satisfy the GPU buddy allocator C API. + if flags > u32::MAX as usize { + return Err(EINVAL); + } + + // `TOPDOWN_ALLOCATION` only works without `RANGE_ALLOCATION`. When both are + // set, `TOPDOWN_ALLOCATION` is silently ignored by the allocator. Reject this. + if (flags & Self::RANGE_ALLOCATION) != 0 && (flags & Self::TOPDOWN_ALLOCATION) != 0 { + return Err(EINVAL); + } + + Ok(Self(flags)) + } + + /// Get raw value of the flags. + pub(crate) fn as_raw(self) -> usize { + self.0 + } +} + +/// Parameters for creating a GPU buddy allocator. +#[derive(Clone, Copy)] +pub struct GpuBuddyParams { + /// Total physical memory size managed by the allocator in bytes. + pub physical_memory_size_bytes: u64, + /// Minimum allocation unit / chunk size in bytes, must be >= 4KB. + pub chunk_size_bytes: u64, +} + +/// Parameters for allocating blocks from a GPU buddy allocator. +#[derive(Clone, Copy)] +pub struct GpuBuddyAllocParams { + /// Start of allocation range in bytes. Use 0 for beginning. + pub start_range_address: u64, + /// End of allocation range in bytes. Use 0 for entire range. + pub end_range_address: u64, + /// Total size to allocate in bytes. + pub size_bytes: u64, + /// Minimum block size for fragmented allocations in bytes. + pub min_block_size_bytes: u64, + /// Buddy allocator behavior flags. + pub buddy_flags: BuddyFlags, +} + +/// Inner structure holding the actual buddy allocator. +/// +/// # Synchronization +/// +/// The C `gpu_buddy` API requires synchronization (see `include/linux/gpu_buddy.h`). +/// The internal [`GpuBuddyGuard`] ensures that the lock is held for all +/// allocator and free operations, preventing races between concurrent allocations +/// and the freeing that occurs when [`AllocatedBlocks`] is dropped. +/// +/// # Invariants +/// +/// The inner [`Opaque`] contains a valid, initialized buddy allocator. +#[pin_data(PinnedDrop)] +struct GpuBuddyInner { + #[pin] + inner: Opaque<bindings::gpu_buddy>, + #[pin] + lock: Mutex<()>, +} + +impl GpuBuddyInner { + /// Create a pin-initializer for the buddy allocator. + fn new(params: &GpuBuddyParams) -> impl PinInit<Self, Error> { + let size = params.physical_memory_size_bytes; + let chunk_size = params.chunk_size_bytes; + + try_pin_init!(Self { + inner <- Opaque::try_ffi_init(|ptr| { + // SAFETY: ptr points to valid uninitialized memory from the pin-init + // infrastructure. gpu_buddy_init will initialize the structure. + to_result(unsafe { bindings::gpu_buddy_init(ptr, size, chunk_size) }) + }), + lock <- new_mutex!(()), + }) + } + + /// Lock the mutex and return a guard for accessing the allocator. + fn lock(&self) -> GpuBuddyGuard<'_> { + GpuBuddyGuard { + inner: self, + _guard: self.lock.lock(), + } + } +} + +#[pinned_drop] +impl PinnedDrop for GpuBuddyInner { + fn drop(self: Pin<&mut Self>) { + let guard = self.lock(); + + // SAFETY: guard provides exclusive access to the allocator. + unsafe { + bindings::gpu_buddy_fini(guard.as_raw()); + } + } +} + +// SAFETY: [`GpuBuddyInner`] can be sent between threads. +unsafe impl Send for GpuBuddyInner {} + +// SAFETY: [`GpuBuddyInner`] is `Sync` because the internal [`GpuBuddyGuard`] +// serializes all access to the C allocator, preventing data races. +unsafe impl Sync for GpuBuddyInner {} + +/// Guard that proves the lock is held, enabling access to the allocator. +/// +/// # Invariants +/// +/// The inner `_guard` holds the lock for the duration of this guard's lifetime. +pub(crate) struct GpuBuddyGuard<'a> { + inner: &'a GpuBuddyInner, + _guard: MutexGuard<'a, ()>, +} + +impl GpuBuddyGuard<'_> { + /// Get a raw pointer to the underlying C `gpu_buddy` structure. + fn as_raw(&self) -> *mut bindings::gpu_buddy { + self.inner.inner.get() + } +} + +/// GPU buddy allocator instance. +/// +/// This structure wraps the C `gpu_buddy` allocator using reference counting. +/// The allocator is automatically cleaned up when all references are dropped. +/// +/// # Invariants +/// +/// The inner [`Arc`] points to a valid, initialized GPU buddy allocator. +pub struct GpuBuddy(Arc<GpuBuddyInner>); + +impl GpuBuddy { + /// Create a new buddy allocator. + /// + /// Creates a buddy allocator that manages a contiguous address space of the given + /// size, with the specified minimum allocation unit (chunk_size must be at least 4KB). + pub fn new(params: GpuBuddyParams) -> Result<Self> { + Ok(Self(Arc::pin_init( + GpuBuddyInner::new(¶ms), + GFP_KERNEL, + )?)) + } + + /// Get the chunk size (minimum allocation unit). + pub fn chunk_size(&self) -> u64 { + let guard = self.0.lock(); + // SAFETY: guard provides exclusive access to the allocator. + unsafe { (*guard.as_raw()).chunk_size } + } + + /// Get the total managed size. + pub fn size(&self) -> u64 { + let guard = self.0.lock(); + // SAFETY: guard provides exclusive access to the allocator. + unsafe { (*guard.as_raw()).size } + } + + /// Get the available (free) memory in bytes. + pub fn free_memory_bytes(&self) -> u64 { + let guard = self.0.lock(); + // SAFETY: guard provides exclusive access to the allocator. + unsafe { (*guard.as_raw()).avail } + } + + /// Allocate blocks from the buddy allocator. + /// + /// Returns an [`Arc<AllocatedBlocks>`] structure that owns the allocated blocks + /// and automatically frees them when all references are dropped. + pub fn alloc_blocks(&mut self, params: GpuBuddyAllocParams) -> Result<Arc<AllocatedBlocks>> { + let buddy_arc = Arc::clone(&self.0); + + // Create pin-initializer that initializes list and allocates blocks. + let init = try_pin_init!(AllocatedBlocks { + list <- CListHead::try_init(|list| { + // Lock while allocating to serialize with concurrent frees. + let guard = buddy_arc.lock(); + + // SAFETY: guard provides exclusive access, list is initialized. + to_result(unsafe { + bindings::gpu_buddy_alloc_blocks( + guard.as_raw(), + params.start_range_address, + params.end_range_address, + params.size_bytes, + params.min_block_size_bytes, + list.as_raw(), + params.buddy_flags.as_raw(), + ) + }) + }), + buddy: Arc::clone(&buddy_arc), + flags: params.buddy_flags, + }); + + Arc::pin_init(init, GFP_KERNEL) + } +} + +/// Allocated blocks from the buddy allocator with automatic cleanup. +/// +/// This structure owns a list of allocated blocks and ensures they are +/// automatically freed when dropped. Use `iter()` to iterate over all +/// allocated [`Block`] structures. +/// +/// # Invariants +/// +/// - `list` is an initialized, valid list head containing allocated blocks. +/// - `buddy` references a valid [`GpuBuddyInner`]. +#[pin_data(PinnedDrop)] +pub struct AllocatedBlocks { + #[pin] + list: CListHead, + buddy: Arc<GpuBuddyInner>, + flags: BuddyFlags, +} + +impl AllocatedBlocks { + /// Check if the block list is empty. + pub fn is_empty(&self) -> bool { + // An empty list head points to itself. + !self.list.is_linked() + } + + /// Iterate over allocated blocks. + /// + /// Returns an iterator yielding [`AllocatedBlock`] references. The blocks + /// are only valid for the duration of the borrow of `self`. + pub fn iter(&self) -> impl Iterator<Item = AllocatedBlock<'_>> + '_ { + // SAFETY: list contains gpu_buddy_block items linked via __bindgen_anon_1.link. + let clist = unsafe { + clist_create!( + self.list.as_raw(), + Block, + bindings::gpu_buddy_block, + __bindgen_anon_1.link + ) + }; + + clist + .iter() + .map(|block| AllocatedBlock { block, alloc: self }) + } +} + +#[pinned_drop] +impl PinnedDrop for AllocatedBlocks { + fn drop(self: Pin<&mut Self>) { + let guard = self.buddy.lock(); + + // SAFETY: + // - list is valid per the type's invariants. + // - guard provides exclusive access to the allocator. + // CAST: BuddyFlags were validated to fit in u32 at construction. + unsafe { + bindings::gpu_buddy_free_list( + guard.as_raw(), + self.list.as_raw(), + self.flags.as_raw() as u32, + ); + } + } +} + +/// A GPU buddy block. +/// +/// Transparent wrapper over C `gpu_buddy_block` structure. This type is returned +/// as references from [`CListIter`] during iteration over [`AllocatedBlocks`]. +/// +/// # Invariants +/// +/// The inner [`Opaque`] contains a valid, allocated `gpu_buddy_block`. +#[repr(transparent)] +pub struct Block(Opaque<bindings::gpu_buddy_block>); + +impl Block { + /// Get a raw pointer to the underlying C block. + fn as_raw(&self) -> *mut bindings::gpu_buddy_block { + self.0.get() + } + + /// Get the block's offset in the address space. + pub(crate) fn offset(&self) -> u64 { + // SAFETY: self.as_raw() is valid per the type's invariants. + unsafe { bindings::gpu_buddy_block_offset(self.as_raw()) } + } + + /// Get the block order. + pub(crate) fn order(&self) -> u32 { + // SAFETY: self.as_raw() is valid per the type's invariants. + unsafe { bindings::gpu_buddy_block_order(self.as_raw()) } + } +} + +// SAFETY: `Block` is a transparent wrapper over `gpu_buddy_block` which is not +// modified after allocation. It can be safely sent between threads. +unsafe impl Send for Block {} + +// SAFETY: `Block` is a transparent wrapper over `gpu_buddy_block` which is not +// modified after allocation. It can be safely shared among threads. +unsafe impl Sync for Block {} + +/// An allocated block with access to the buddy allocator. +/// +/// This wrapper holds references to the block and the allocation list, +/// enabling the `size()` method which requires the allocator. +/// +/// # Invariants +/// +/// - `block` is a valid reference to an allocated [`Block`]. +/// - `alloc` is a valid reference to the [`AllocatedBlocks`] that owns this block. +pub struct AllocatedBlock<'a> { + block: &'a Block, + alloc: &'a AllocatedBlocks, +} + +impl AllocatedBlock<'_> { + /// Get the block's offset in the address space. + pub fn offset(&self) -> u64 { + self.block.offset() + } + + /// Get the block order (size = chunk_size << order). + pub fn order(&self) -> u32 { + self.block.order() + } + + /// Get the block's size in bytes. + pub fn size(&self) -> u64 { + // Acquire guard to calculate block size since it is calculated from + // the chunk size, which requires access to the allocator. While the chunk size + // cannot change after initialization, we still need the guard to gain access + // to the allocator's pointer. + let guard = self.alloc.buddy.lock(); + // SAFETY: + // - Guard provides exclusive access to the allocator. + // - `block.as_raw()` is a valid pointer per the type's invariants. + unsafe { bindings::gpu_buddy_block_size(guard.as_raw(), self.block.as_raw()) } + } +}
diff --git a/rust/kernel/gpu/mod.rs b/rust/kernel/gpu/mod.rs
new file mode 100644
index 000000000000..8f25e6367edc
--- /dev/null
+++ b/rust/kernel/gpu/mod.rs@@ -0,0 +1,5 @@ +// SPDX-License-Identifier: GPL-2.0 + +//! GPU subsystem abstractions. + +pub mod buddy;
diff --git a/rust/kernel/lib.rs b/rust/kernel/lib.rs
index b69cc5ed3b59..850cbbf4c3e7 100644
--- a/rust/kernel/lib.rs
+++ b/rust/kernel/lib.rs@@ -95,6 +95,8 @@ pub mod firmware; pub mod fmt; pub mod fs; +#[cfg(CONFIG_GPU_BUDDY)] +pub mod gpu; pub mod id_pool; pub mod init; pub mod io;
--
2.34.1