Re: [PATCH 1/6] fbcon: Make cursor_blink=0 work when configured before fb devices appear
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From: Helge Deller <deller@gmx.de>
Date: 2024-09-23 21:50:48
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dri-devel
On 9/23/24 23:30, Ville Syrjälä wrote:
On Mon, Sep 23, 2024 at 11:04:55PM +0200, Helge Deller wrote:quoted
On 9/23/24 17:57, Ville Syrjala wrote:quoted
From: Ville Syrjälä <redacted> Currently setting cursor_blink attribute to 0 before any fb devices are around does absolutely nothing. When fb devices appear and fbcon becomes active the cursor starts blinking. Fix the problem by recoding the desired state of the attribute even if no fb devices are present at the time. Also adjust the show() method such that it shows the current state of the attribute even when no fb devices are in use. Note that store_cursor_blink() is still a bit dodgy: - seems to be missing some of the other checks that we do elsewhere when deciding whether the cursor should be blinking or not - when set to 0 when the cursor is currently invisible due to blinking, the cursor will remains invisible. We should either explicitly make it visible here, or wait until the full blink cycle has finished. Signed-off-by: Ville Syrjälä <redacted> --- drivers/video/fbdev/core/fbcon.c | 34 +++++++------------------------- 1 file changed, 7 insertions(+), 27 deletions(-)diff --git a/drivers/video/fbdev/core/fbcon.c b/drivers/video/fbdev/core/fbcon.c index 2e093535884b..8936fa79b9e0 100644 --- a/drivers/video/fbdev/core/fbcon.c +++ b/drivers/video/fbdev/core/fbcon.c@@ -3217,26 +3217,7 @@ static ssize_t show_rotate(struct device *device, static ssize_t show_cursor_blink(struct device *device, struct device_attribute *attr, char *buf) { - struct fb_info *info; - struct fbcon_ops *ops; - int idx, blink = -1; - - console_lock(); - idx = con2fb_map[fg_console]; - - if (idx == -1 || fbcon_registered_fb[idx] == NULL) - goto err; - - info = fbcon_registered_fb[idx]; - ops = info->fbcon_par; - - if (!ops) - goto err; - - blink = delayed_work_pending(&ops->cursor_work); -err: - console_unlock(); - return sysfs_emit(buf, "%d\n", blink); + return sysfs_emit(buf, "%d\n", !fbcon_cursor_noblink);I might be wrong and mix up things, but I think the previous code allowed to show/set the blink value *per* registered framebuffer console, while now you generally enable/disable blinking for all framebuffer drivers at once? Just thinking of a multiseat setup with different fb drivers attached to different monitors with own mouse/keyboards...?!?There is just a single fbcon device in sysfs, so not really. It's true that it only ever operated on the fg_console, so on a first glane it may look like it might be some kind of per-fb thing. But the state was only recorded in the fbcon_cursor_noblink singleton, so when another vt becomes active it'll look at that an not start the blinker.
True.
So I think the per-fb aspect was just an illusion.
No, I think in the past it worked, but I assume the per-fb think got lost in all recent fbcon changes.... So, it's not a problem of your patch series.
The whole interface is a bit of a mess. But I don't really see why anyone would want to use this on a per-fb device basis anyway. Either you want blinking stuff and extra power draw, or you don't. I think there are ways to turn of blinking via some escape sequences or something as well, so those could probably be used on a per-console basis. But I like to use this sysfs instead because it can't accidentally be re-enabled when random programs mess around with ttys.
I've added your patch series to the fbdev for-next git tree to get some feedback from the autobuilders and testsuites. I had to manually adjust patch #4 and #6 (after applying your v2 patches), so maybe you send a v3 of your whole series at some point. Let's see what we get ... Helge