Re: [PATCH v3 01/10] drm/fourcc: Add drm_format_info_bpp() helper
From: Daniel Vetter <hidden>
Date: 2022-08-11 16:38:13
Also in:
dri-devel, linux-m68k, lkml
On Thu, Aug 11, 2022 at 09:59:39AM +0200, Geert Uytterhoeven wrote:
Hi Daniel, On Wed, Aug 10, 2022 at 5:59 PM Daniel Vetter [off-list ref] wrote:quoted
On Fri, Jul 08, 2022 at 08:20:46PM +0200, Geert Uytterhoeven wrote:quoted
Add a helper to retrieve the actual number of bits per pixel for a plane, taking into account the number of characters and pixels per block for tiled formats. Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>quoted
quoted
--- a/drivers/gpu/drm/drm_fourcc.c +++ b/drivers/gpu/drm/drm_fourcc.c@@ -370,6 +370,25 @@ unsigned int drm_format_info_block_height(const struct drm_format_info *info, } EXPORT_SYMBOL(drm_format_info_block_height); +/** + * drm_format_info_bpp - number of bits per pixel + * @info: pixel format info + * @plane: plane index + * + * Returns: + * The actual number of bits per pixel, depending on the plane index. + */ +unsigned int drm_format_info_bpp(const struct drm_format_info *info, int plane) +{ + if (!info || plane < 0 || plane >= info->num_planes) + return 0; + + return info->char_per_block[plane] * 8 / + (drm_format_info_block_width(info, plane) * + drm_format_info_block_height(info, plane));Do we really needs this for blocky formats where this is potentially ill-defined? I think if there's no need then this should also return 0 when block_width/height != 1, it doesn't make much sense to compute bpp when it's not really bits per _pixel_.Yes, we do need this. For low-color formats, the number of bits per pixel is less than eight, and block_width is larger than one. That is actually the point of this patch.
Hm right, I didn't realize that this is how we have to describe the formats with less than 8 bpp. I think we can include them easily with a check for char_per_block == 1 and then making sure that the division does not have a reminder (just in case someone does something really funny, it could e.g. be a 332 layout or something like that for 3 pixels).
quoted
Minimally this needs to check whether the division actually makes sense or whether there's a reminder, and if there's reminder, then fail. But that feels like a bad hack and I think we should avoid it if it's not absolutely necessary.Looking at drivers/gpu/drm/drm_fourcc.c, the only supported format where there can be a remainder is P030, which has 2 spare bits per 32-bit word, and thus is special anyway. Still, 4 * 8 / 3 = 10, so you get the correct numbers of bits for the first plane. For the second plane, you get 8 * 8 / 3 = 21, but as .is_yuv = true, you have to divide that result by two again, so you get 10 again.
Yeah I don't think we should describe these with bpp or cpp or anything like that. bpp < 8 makes sense since that's how this has been done since decades, but trying to extend these to funny new formats is a bad idea. This is also why cpp and depth refuse to compute these (or at least should). -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch