On Wed, 14 Oct 2020 at 23:55, Geert Uytterhoeven [off-list ref] wrote:
Hi Alexandru,
On Tue, Oct 13, 2020 at 1:57 PM Alexandru Stan [off-list ref] wrote:
quoted
Whenever num-interpolated-steps was larger than the distance
between 2 consecutive brightness levels the table would get really
discontinuous. The slope of the interpolation would stick with
integers only and if it was 0 the whole line segment would get skipped.
Example settings:
brightness-levels = <0 1 2 4 8 16 32 64 128 256>;
num-interpolated-steps = <16>;
The distances between 1 2 4 and 8 would be 1, and only starting with 16
it would start to interpolate properly.
Let's change it so there's always interpolation happening, even if
there's no enough points available (read: values in the table would
appear more than once). This should match the expected behavior much
more closely.
Signed-off-by: Alexandru Stan <redacted>
Thanks for your patch!
Thanks for your reply!
I'm sorry I haven't replied earlier. Looks like your reply was marked as spam.
Rest be assured my spam filter has been disciplined! :D
quoted
--- a/drivers/video/backlight/pwm_bl.c
+++ b/drivers/video/backlight/pwm_bl.c
@@ -327,24 +324,25 @@ static int pwm_backlight_parse_dt(struct device *dev,
table = devm_kzalloc(dev, size, GFP_KERNEL);
if (!table)
return -ENOMEM;
-
- /* Fill the interpolated table. */
- levels_count = 0;
- for (i = 0; i < data->max_brightness - 1; i++) {
- value = data->levels[i];
- n = (data->levels[i + 1] - value) / num_steps;
- if (n > 0) {
- for (j = 0; j < num_steps; j++) {
- table[levels_count] = value;
- value += n;
- levels_count++;
- }
- } else {
- table[levels_count] = data->levels[i];
- levels_count++;
+ /*
+ * Fill the interpolated table[x] = y
+ * by draw lines between each (x1, y1) to (x2, y2).
+ */
+ dx = num_steps;
+ for (i = 0; i < num_input_levels - 1; i++) {
+ x1 = i * dx;
+ x2 = x1 + dx;
+ y1 = data->levels[i];
+ y2 = data->levels[i + 1];
+ dy = (s64)y2 - y1;
+
+ for (x = x1; x < x2; x++) {
+ table[x] = y1 +
+ div_s64(dy * ((s64)x - x1), dx);
Yummy, 64-by-32 divisions.
Shouldn't this use a rounded division?
It won't hurt. But it really doesn't make much of a difference either way.
Nevertheless, I think it would be worthwhile to implement this using
a (modified) Bresenham algorithm, avoiding multiplications and
divisions, and possibly increasing accuracy as well.
https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
Sure, it might be a little faster to use Bresenham's line algorithm.
Looks like to implement it I would have to deal with some fixed point
math and still have to do divisions occasionally.
I don't think performance is critical here, the values get calculated
only once when the driver loads, and the algorithm's accuracy
improvements might be at most 1 LSB.
Meanwhile the formula I already implemented is almost the same as the
formulas found at
https://en.wikipedia.org/wiki/Linear_interpolation#:~:text=gives
I would like to keep it as is, as straightforward as possible.
quoted
}
}
- table[levels_count] = data->levels[i];
+ /* Fill in the last point, since no line starts here. */
+ table[x2] = y2;
/*
* As we use interpolation lets remove current
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@linux-m68k.org
In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds
Alexandru Stan (amstan)