Thread (19 messages) 19 messages, 6 authors, 2018-12-31

Re: [PATCH] fb: fix lost console when the user unplugs a USB adapter

From: Mikulas Patocka <mpatocka@redhat.com>
Date: 2018-07-04 14:52:24
Also in: dri-devel


On Wed, 4 Jul 2018, Daniel Vetter wrote:
On Sun, Jun 03, 2018 at 11:46:29AM -0400, Mikulas Patocka wrote:
quoted
I have a USB display adapter using the udlfb driver and I use it on an ARM
board that doesn't have any graphics card. When I plug the adapter in, the
console is properly displayed, however when I unplug and re-plug the
adapter, the console is not displayed and I can't access it until I reboot
the board.

The reason is this:
When the adapter is unplugged, dlfb_usb_disconnect calls
unlink_framebuffer, then it waits until the reference count drops to zero
and then it deallocates the framebuffer. However, the console that is
attached to the framebuffer device keeps the reference count non-zero, so
the framebuffer device is never destroyed. When the USB adapter is plugged
again, it creates a new device /dev/fb1 and the console is not attached to
it.

This patch fixes the bug by unbinding the console from unlink_framebuffer.
The code to unbind the console is moved from do_unregister_framebuffer to
a function unbind_console. When the console is unbound, the reference
count drops to zero and the udlfb driver frees the framebuffer. When the
adapter is plugged back, a new framebuffer is created and the console is
attached to it.

Signed-off-by: Mikulas Patocka <mpatocka@redhat.com>
Cc: stable@vger.kernel.org
Does this work correctly with the udl drm driver and the drm fbdev
emulation? If yes I'm not sure what the value is in fixing up the uldfb
driver really ...

Same for all the uldfb fixes in your other series. If the 2 drivers are
on feature parity I'd just go ahead and remove the uldfb one.
-Daniel
The udl drm driver is worse than udlfb with regard to unplug.

The udl drm driver destroys the device on USB unplug no matter if someone 
is using it or not. If you unplug the device while Xserver is running or 
while some console framebuffer application is running, you get a crash.

The udl fb driver correctly waits until all users close the device before 
destroying it.

Mikulas
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