Re: [PATCH] drm/fb-helper: Scale back depth to supported maximum
DORMANTno replies
From: Daniel Vetter <hidden>
Date: 2018-02-19 09:10:43
Also in:
dri-devel, linux-arm-kernel
On Fri, Feb 02, 2018 at 04:03:43PM +0200, Ville Syrjälä wrote:
On Fri, Feb 02, 2018 at 02:56:30PM +0100, Linus Walleij wrote:quoted
On Thu, Feb 1, 2018 at 2:19 PM, Ville Syrjälä [off-list ref] wrote:quoted
[Me]quoted
+ /* + * If we run into a situation where, for example, the primary plane + * supports RGBA5551 (16 bpp, depth 15) but not RGB565 (16 bpp, depth + * 16) we need to scale down the depth of the sizes we request. + */ + drm_for_each_plane(plane, fb_helper->dev) { + /* Only check the primary plane */ + if (plane->type != DRM_PLANE_TYPE_PRIMARY) + continue;I think this should look at crtc->primary for each of the crtcs managed by the fb_helper. Also this probably shouldn't look at YUV formats at all?I guess I can look into doing it this way, sorry for not knowing how to properly inspect DRM objects, I'm lost sometimes...quoted
I do wonder if instead we should just have the driver specify the pixel format explicitly instead of trying to guess based on bpp?That makes a lot more sense to me actually. It would give a better sense of control so the driver feel it knows what is actually going on. So I would just update drm_fb_cma_fbdev_init() and drm_fb_helper_initial_config() to pass a reasonable pixel format instead and refactor all the way down?Yeah, something along those lines would seem like the better approach to me. But it's been a while since I've looked at this code so I might be totally wrong :)
Yeah, that would definitely fit better with the new world - fbdev emulation hasnt ever been updated to the pixel format approach. But fbdev emulation also predates the list of acceptable formats for each plane, so I'd go one step further and try to out-guess something if the driver passes a pixel format of 0. Your above loop almost does that already. That way only drivers which want something non-standard would need to set that parameter. For everyone else we could go through all rgb/bgr formats, from most pixels to least (well, all those that fbdev supports), with C8 as the ultimate fallback. But just going to pixel formats would be a good step already for sure. -Daniel
quoted
It does hit a lot of code on the way, but if everyone thinks this is a good idea I can very well take a stab at it. Yours, Linus Walleij-- Ville Syrjälä Intel OTC _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel
-- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch