Re: [PATCH 1/2] simplefb: fix unmapping fb during destruction
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From: David Herrmann <hidden>
Date: 2013-10-02 16:23:35
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Hi On Wed, Oct 2, 2013 at 6:16 PM, Stephen Warren [off-list ref] wrote:
On 10/02/2013 08:58 AM, David Herrmann wrote:quoted
Unfortunately, fbdev does not create its own "struct device" for framebuffers. Instead, it attaches to the device of the parent layer. This has the side-effect that devm_* managed resources are not cleaned up on framebuffer-destruction but rather during destruction of the parent-device. In case of fbdev this might be too late, though. remove_conflicting_framebuffer() may remove fbdev devices but keep the parent device as it is. Therefore, we now use plain ioremap() and unmap the framebuffer in the fb_destroy() callback. Note that we must not free the device here as this might race with the parent-device removal. Instead, we rely on unregister_framebuffer() as barrier and we're safe.So, once the .fb_destroy callback has been executed, there's no other callback to resurrect it? The framebuffer itself is still registered until the device's remove, yet after .fb_destroy, the memory is unmapped, which would be dangerous if the FB can be re-started.
fbdev lifetime tracking is weird.. ->fb_destroy() is called by unregister_framebuffer() _after_ it got unlinked. So no, the framebuffer is gone and cannot be resurrected. However, the unregistered/dead fbdev object itself stays around until you call framebuffer_release(). We cannot call it from fb_destroy(), though as the platform_data in your platform device still points to the fbdev device. Therefore we keep it and wait for the platform-driver to be removed which then again calls unregister_framebuffer() (which will immediately return as the fbdev device is not registered) and then you can finally call framebuffer_release(). Note that even though there's fb_get_info() and fb_put_info(), both are not exported and never used. So there is *no* fbdev ref-counting (which would be horribly broken anyway) and the driver is the sole owner of the fbdev object.
If that's not an issue, this patch seems fine, so Acked-by: Stephen Warren <redacted>
Thanks!
quoted
I know that simplefb was supposed to stay "as simple as possible" but I really think this series is the last set of fixes I have. Unfortunately framebuffer DRM handover is mandatory so we cannot ignore it in simplefb.I don't think this patch adds any significant complexity, so I'm not worried at least.
Good to hear! Thanks David