Re: [PATCH v2 1/2] video: ARM CLCD: Add DT support
From: Stephen Warren <hidden>
Date: 2013-09-11 17:39:55
Also in:
linux-arm-kernel, linux-devicetree
On 09/11/2013 05:45 AM, Pawel Moll wrote:
On Tue, 2013-09-10 at 18:32 +0100, Stephen Warren wrote:quoted
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+Optional properties: + +- video-ram: phandle to a node describing specialized video memory + (that is *not* described in the top level "memory" node) + that must be used as a framebuffer, eg. due to restrictions + of the system interconnect; the node must contain a + standard reg property describing the address and the size + of the memory areaShould this use the "CMA bindings" that are being proposed at the moment?I expected this bit to be the hardest to get through :-) The memory in question is *not* a part of "normal" RAM, therefore CMA doesn't even know about it. The situation I have to deal with is a system when CLCD's AHB master can *not* access the normal RAM, so the designers kindly ;-) provided some static RAM which it can address.quoted
Even if not, I'm not quite clear on what the referenced node is supposed to contain; is just a reg property enough, so you'd see the following at a completely arbitrary location in the DT: framebuffer-mem { reg = <0x80000000 0x00100000>; };The place wouldn't be random, no. Getting back to my scenario, the "video" RAM, being close to CLCD, is (obviously) also addressable by the core, as any other memory-mapped device. So its position is determined by the platform memory map: \ { #address-cell = <2>; #size-cell = <2>; static-memory-bus { #address-cell = <2>; #size-cell = <1>; ranges = <2 0 0 0x18000000 64M>; motherboard { ranges; video-ram { reg = <2 0 8MB>; }; }; }; }; From the core's perspective it's just a bit of extra memory, you could, for example, put a MTD ram disk on it. It seems to deserve a representation in the tree then.
Yes, that's a good point. Perhaps it is reasonable to represent the memory somewhere then. I don't see why this memory couldn't exist in the regular /memory node; it is after all (admittedly slow) RAM. Obviously you'd want to cover the region with a /memreserve/ to avoid it being used just like any other RAM. Perhaps the CLCD could reference the memreserve then? Alternatively, if you want to represent the region as a regular node rather than a /memory entry, I'd expect there to be a binding defining what that node was, and the node to at least have a compatible value as well. I'm not sure how you would indicate that the node should be MTD vs. a resource for CLCD though; perhaps you'd use a different compatible value depending on the intended use of the memory?
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I'm not sure what the benefit of making this a standalone node is; why not just put the base/size directly into the video-ram property in the CLCD node?This is certainly an option. I've considered this as well, but thought that the above made more sense. Having said that, there is actually a use case, although a very non-probable one, for having a direct number there... The interconnect that CLCD is connected to could have different mapping than the processor's one. In other word, the memory seen by the core at X, could be accessed by the CLCD at Y. Or, in even more quirky situation, the core may not have access to the memory at all, with the graphics being generated only by GPU (or any other third party). Then the value would mean "the address you have to use when generating AMBA read transactions to be get some meaningful data" and would have to be known explicitly. I guess it won't be hard to convince me it's a better option ;-)
That's true. Everything in DT is currently set up to describe the CPU's memory map. Either we need to add some more properties to describe the potentially different memory map for other bus masters, and/or we should represent the various buses in DT, and any driver doing DMA should ask each bus's driver in turn to translate the core-visible address to a bus address so we can eventually end up with the address needed by the bus masters. That is indeed complex, and could at least in many situations simple be short-circuited by putting the relevant base address in each other bus master's own node/property. Hopefully we wouldn't get bitten by how non-general that could be.
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+- max-framebuffer-size: maximum size in bytes of the framebuffer the + system can handle, eg. in terms of available + memory bandwidthSize doesn't imply bandwidth, due to the potential for varying bpp, frame-rates, margin/porch sizes, etc. If this is a bandwidth limit, shouldn't we instead represent that value directly, perhaps along with some multiplier to convert theoretical bandwidth to practical bandwidth (to account for memory protocol and controller overheads)?It's a *memory interface* bandwidth, so synchronization fields are irrelevant here.
For average bandwidth, sure. However, the peak bandwidth is affected; if your active region is 80% vs 95% of your line length, that's a difference in the required region during the active period only. Of course, your HW may start pre-fetching much earlier than the start of the active region, so there are many variables.
And the bpp limit is actually being calculated from this value, not the other way round. But I forgot about differing frame rates, that's fact. So it probably should be: - max-memory-bandwidth: maximum bandwidth in bytes per second that the cell's memory interface can handle and can be then used to calculate maximum bpp depending on the selected mode.
Yes, that's a better property definition.
As to the multipliers... Although I hope that the SOC designer can provide theoretical throughput data, the only practical way of getting the value I was able to come up with was just trying different combinations till cross the line, so there isn't much math to be done further.
I don't know how constrained of a system CLCD is, but I do know that mode validation is a very complex process in some real-life graphics drivers. There are many complex calculations/modelling/heuristics applied. I guess it would be very difficult to fully parametrize this through DT; a real/complete solution is going to have to know enormous detail of the memory system. So it's probably not worth pushing for DT to represent the information required for this. I suppose in practice, for a simple solution, the best idea is to revise max-memory-bandwidth down (internally to the driver to maintain DT ABI I suppose) if any problems are found in practice with the calculations.
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+- panel-type: (required) must be "tft" or "stn", defines panel type...quoted
+- panel-stn-4bit: (for monochrome "stn" panel) if present means + that the monochrome display is connected + via 4 bit-wide interfaceI just wanted to confirm that those are a complete/direct representation of all the HW options the module supports?Yes. TFT or STN. There can be one or STN panels connected. STN(s) can be color or mono. Mono STN(s) can be driven via 4 or 8 bit wide interfaces. Disclaimer: I'm not trying to pretend an expert here. I'm just basing the above on the cell's spec.quoted
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+- display-timings: standard display timings sub-node, see + Documentation/devicetree/bindings/video/display-timing.txtShould that be in a "Required sub-nodes" section (I assume required not optional) rather than "Optional Properties"?Right, the whole "panel" section is kept separately in a hope that CDF (or DRM or whatever ;-) generic display pipeline bindings will deprecate it. So the display-timings is required when optional panel properties are present. Maybe I should split them into a separate sub-node? Something along these lines (including the bandwidth example):
I would assume that TFT-vs-STN is a pretty direct representation of the HW (IO bus to panel in particular), and hence wouldn't be replaced by CDF? I would expect CDF to represent the more generic properties. But, I haven't been following CDF too closely, so perhaps that's not true. If you're expecting this binding to change if/when CDF appears, perhaps it'd be better to wait for CDF, or plan for a new compatible property at that time, or add some property indicating old-style configuration vs new-style configuration once CDF is supported?