Re: [PATCHv15 3/7] video: add of helper for display timings/videomode

Started by Tomi Valkeinen on Nov 26, 2012 · 5 messages from 4 authors · Last reply Dec 10, 2012

open the first message on its own page

Message details and related content
Hi,

On 2012-11-26 11:07, Steffen Trumtrar wrote:
quoted hunk
This adds support for reading display timings from DT into a struct
display_timings. The of_display_timing implementation supports multiple
subnodes. All children are read into an array, that can be queried.

If no native mode is specified, the first subnode will be used.

For cases where the graphics driver knows there can be only one
mode description or where the driver only supports one mode, a helper
function of_get_videomode is added, that gets a struct videomode from DT.

Signed-off-by: Steffen Trumtrar <redacted>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Acked-by: Stephen Warren <redacted>
Reviewed-by: Thierry Reding <redacted>
Acked-by: Thierry Reding <redacted>
Tested-by: Thierry Reding <redacted>
Tested-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
 .../devicetree/bindings/video/display-timing.txt   |  107 ++++++++++
 drivers/video/Kconfig                              |   15 ++
 drivers/video/Makefile                             |    2 +
 drivers/video/of_display_timing.c                  |  219 ++++++++++++++++++++
 drivers/video/of_videomode.c                       |   54 +++++
 include/linux/of_display_timing.h                  |   20 ++
 include/linux/of_videomode.h                       |   18 ++
 7 files changed, 435 insertions(+)
 create mode 100644 Documentation/devicetree/bindings/video/display-timing.txt
 create mode 100644 drivers/video/of_display_timing.c
 create mode 100644 drivers/video/of_videomode.c
 create mode 100644 include/linux/of_display_timing.h
 create mode 100644 include/linux/of_videomode.h
diff --git a/Documentation/devicetree/bindings/video/display-timing.txt b/Documentation/devicetree/bindings/video/display-timing.txt
new file mode 100644
index 0000000..e238f27
--- /dev/null
+++ b/Documentation/devicetree/bindings/video/display-timing.txt
@@ -0,0 +1,107 @@

31 more quoted lines

I think hsync-active and vsync-active are clear, and commonly used, and
they are used for both drm and fb mode conversions in later patches.

de-active is not used in drm and fb mode conversions, but I think it's
also clear.

pixelclk-inverted is not used in the mode conversions. It's also a bit
unclear to me. What does it mean that pix clock is "active on rising
edge"? The pixel data is driven on rising edge? How about the sync
signals and DE, when are they driven? Does your HW have any settings
related to those?

OMAP has the invert pclk setting, but it also has a setting to define
when the sync signals are driven. The options are:
- syncs are driven on rising edge of pclk
- syncs are driven on falling edge of pclk
- syncs are driven on the opposite edge of pclk compared to the pixel data

For DE there's no setting, except the active high/low.

And if I'm not mistaken, if the optional properties are not defined,
they are not ignored, but left to the default 0. Which means active low,
or active on rising edge(?). I think it would be good to have a
"undefined" value for the properties.
quoted hunk
+ - interlaced (bool): boolean to enable interlaced mode
+ - doublescan (bool): boolean to enable doublescan mode
+ - doubleclk (bool)
As I mentioned in the other mail, doubleclk is not used nor documented here.
quoted hunk
+All the optional properties that are not bool follow the following logic:
+    <1>: high active
+    <0>: low active
+    omitted: not used on hardware
+
+There are different ways of describing the capabilities of a display. The devicetree
+representation corresponds to the one commonly found in datasheets for displays.
+If a display supports multiple signal timings, the native-mode can be specified.
I have some of the same concerns for this series than with the
interpreted power sequences (on fbdev): when you publish the DT
bindings, it's somewhat final version then, and fixing it later will be
difficult. Of course, video modes are much clearer than the power
sequences, so it's possible there won't be any problems with the DT
bindings.

However, I'd still feel safer if the series would be split to non-DT and
DT parts. The non-DT parts could be merged quite easily, and people
could start using them in their kernels. This should expose
bugs/problems related to the code.

The DT part could be merged later, when there's confidence that the
timings are good for all platforms.

Or, alternatively, all the non-common bindings (de-active, pck
invert,...) that are not used for fbdev or drm currently could be left
out for now. But I'd stil prefer merging it in two parts.

 Tomi

Message details and related content
Hi,

On Mon, Nov 26, 2012 at 04:38:36PM +0200, Tomi Valkeinen wrote:
Hi,

On 2012-11-26 11:07, Steffen Trumtrar wrote:
quoted
This adds support for reading display timings from DT into a struct
display_timings. The of_display_timing implementation supports multiple
subnodes. All children are read into an array, that can be queried.

If no native mode is specified, the first subnode will be used.

For cases where the graphics driver knows there can be only one
mode description or where the driver only supports one mode, a helper
function of_get_videomode is added, that gets a struct videomode from DT.

Signed-off-by: Steffen Trumtrar <redacted>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Acked-by: Stephen Warren <redacted>
Reviewed-by: Thierry Reding <redacted>
Acked-by: Thierry Reding <redacted>
Tested-by: Thierry Reding <redacted>
Tested-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
---
 .../devicetree/bindings/video/display-timing.txt   |  107 ++++++++++
 drivers/video/Kconfig                              |   15 ++
 drivers/video/Makefile                             |    2 +
 drivers/video/of_display_timing.c                  |  219 ++++++++++++++++++++
 drivers/video/of_videomode.c                       |   54 +++++
 include/linux/of_display_timing.h                  |   20 ++
 include/linux/of_videomode.h                       |   18 ++
 7 files changed, 435 insertions(+)
 create mode 100644 Documentation/devicetree/bindings/video/display-timing.txt
 create mode 100644 drivers/video/of_display_timing.c
 create mode 100644 drivers/video/of_videomode.c
 create mode 100644 include/linux/of_display_timing.h
 create mode 100644 include/linux/of_videomode.h
diff --git a/Documentation/devicetree/bindings/video/display-timing.txt b/Documentation/devicetree/bindings/video/display-timing.txt
new file mode 100644
index 0000000..e238f27

46 more quoted lines

Those are properties commonly found in display specs. That is why they are here.
If the GPU does not support the property it can be omitted.
OMAP has the invert pclk setting, but it also has a setting to define
when the sync signals are driven. The options are:
- syncs are driven on rising edge of pclk
- syncs are driven on falling edge of pclk
- syncs are driven on the opposite edge of pclk compared to the pixel data

For DE there's no setting, except the active high/low.

And if I'm not mistaken, if the optional properties are not defined,
they are not ignored, but left to the default 0. Which means active low,
or active on rising edge(?). I think it would be good to have a
"undefined" value for the properties.
Yes. As mentioned in my other mail, the intention of the omitted properties do
not propagate properly. Omitted must be a value < 0, so it is clear in a later
stage, that this property shall not be used. And isn't unintentionally considered
to be active low.
quoted
+ - interlaced (bool): boolean to enable interlaced mode
+ - doublescan (bool): boolean to enable doublescan mode
+ - doubleclk (bool)
As I mentioned in the other mail, doubleclk is not used nor documented here.
Yes. Rebase mistake I overlooked.
quoted
+All the optional properties that are not bool follow the following logic:
+    <1>: high active
+    <0>: low active
+    omitted: not used on hardware
+
+There are different ways of describing the capabilities of a display. The devicetree
+representation corresponds to the one commonly found in datasheets for displays.
+If a display supports multiple signal timings, the native-mode can be specified.
I have some of the same concerns for this series than with the
interpreted power sequences (on fbdev): when you publish the DT
bindings, it's somewhat final version then, and fixing it later will be
difficult. Of course, video modes are much clearer than the power
sequences, so it's possible there won't be any problems with the DT
bindings.
The binding is pretty much at the bare minimum after a lot of discussion about
the properties. Even if the binding changes, I think it will rather grow than
shrink. Take the doubleclock property for example. It got here mistakingly,
because we had a display that has this feature.
However, I'd still feel safer if the series would be split to non-DT and
DT parts. The non-DT parts could be merged quite easily, and people
could start using them in their kernels. This should expose
bugs/problems related to the code.

The DT part could be merged later, when there's confidence that the
timings are good for all platforms.

Or, alternatively, all the non-common bindings (de-active, pck
invert,...) that are not used for fbdev or drm currently could be left
out for now. But I'd stil prefer merging it in two parts.
I don't say that I'm against it, but the whole reason for the series was
getting the display timings from a DT into a graphics driver. And I think
I remember seeing some other attempts at achieving this, but all specific
to one special case. There is even already a mainline driver that uses an older
version of the DT bindings (vt8500-fb).

Regards,
Steffen

-- 
Pengutronix e.K.                           |                             |
Industrial Linux Solutions                 | http://www.pengutronix.de/  |
Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-0    |
Amtsgericht Hildesheim, HRA 2686           | Fax:   +49-5121-206917-5555 |
Message details and related content
On 2012-11-26 18:10, Steffen Trumtrar wrote:
Hi,

On Mon, Nov 26, 2012 at 04:38:36PM +0200, Tomi Valkeinen wrote:
quoted
quoted
+optional properties:
+ - hsync-active: hsync pulse is active low/high/ignored
+ - vsync-active: vsync pulse is active low/high/ignored
+ - de-active: data-enable pulse is active low/high/ignored
+ - pixelclk-inverted: pixelclock is inverted (active on falling edge)/
+				non-inverted (active on rising edge)/
+				     ignored (ignore property)
I think hsync-active and vsync-active are clear, and commonly used, and
they are used for both drm and fb mode conversions in later patches.

de-active is not used in drm and fb mode conversions, but I think it's
also clear.

pixelclk-inverted is not used in the mode conversions. It's also a bit
unclear to me. What does it mean that pix clock is "active on rising
edge"? The pixel data is driven on rising edge? How about the sync
signals and DE, when are they driven? Does your HW have any settings
related to those?
Those are properties commonly found in display specs. That is why they are here.
If the GPU does not support the property it can be omitted.
So what does the pixelclk-inverted mean? Normally the SoC drives pixel
data on rising edge, and the panel samples it at falling edge? And
vice-versa for inverted? Or the other way around?

When is hsync/vsync set? On rising or falling edge of pclk?

My point here is that the pixelclk-inverted is not crystal clear thing,
like the hsync/vsync/de-active values are.

And while thinking about this, I realized that the meaning of
pixelclk-inverted depends on what component is it applied to. Presuming
normal pixclk means "pixel data on rising edge", the meaning of that
depends on do we consider the SoC or the panel. The panel needs to
sample the data on the other edge from the one the SoC uses to drive the
data.

Does the videomode describe the panel, or does it describe the settings
programmed to the SoC?
quoted
OMAP has the invert pclk setting, but it also has a setting to define
when the sync signals are driven. The options are:
- syncs are driven on rising edge of pclk
- syncs are driven on falling edge of pclk
- syncs are driven on the opposite edge of pclk compared to the pixel data

For DE there's no setting, except the active high/low.

And if I'm not mistaken, if the optional properties are not defined,
they are not ignored, but left to the default 0. Which means active low,
or active on rising edge(?). I think it would be good to have a
"undefined" value for the properties.
Yes. As mentioned in my other mail, the intention of the omitted properties do
not propagate properly. Omitted must be a value < 0, so it is clear in a later
stage, that this property shall not be used. And isn't unintentionally considered
to be active low.
Ok. Just note that the values are currently stored into u32, and I don't
think using negative error values with u32 is a good idea.
quoted
I have some of the same concerns for this series than with the
interpreted power sequences (on fbdev): when you publish the DT
bindings, it's somewhat final version then, and fixing it later will be
difficult. Of course, video modes are much clearer than the power
sequences, so it's possible there won't be any problems with the DT
bindings.
The binding is pretty much at the bare minimum after a lot of discussion about
the properties. Even if the binding changes, I think it will rather grow than
shrink. Take the doubleclock property for example. It got here mistakingly,
because we had a display that has this feature.
Right. That's why I would leave the pixelclock-inverted out for now, if
we're not totally sure how it's defined. Of course, it could be just me
who is not understanding the pixclk-inverted =).
quoted
However, I'd still feel safer if the series would be split to non-DT and
DT parts. The non-DT parts could be merged quite easily, and people
could start using them in their kernels. This should expose
bugs/problems related to the code.

The DT part could be merged later, when there's confidence that the
timings are good for all platforms.

Or, alternatively, all the non-common bindings (de-active, pck
invert,...) that are not used for fbdev or drm currently could be left
out for now. But I'd stil prefer merging it in two parts.
I don't say that I'm against it, but the whole reason for the series was
getting the display timings from a DT into a graphics driver. And I think
I remember seeing some other attempts at achieving this, but all specific
to one special case. There is even already a mainline driver that uses an older
version of the DT bindings (vt8500-fb).
I think it'd be very useful even without DT bindings. But yes, I
understand your need for it.

You're now in v15 of the series. Are you sure v16 will be good enough to
freeze the DT bindings, if 15 previous versions weren't? =). Perhaps I'm
just overly cautious with DT bindings. APIs that are exposed outside the
kernel scare me, as they should be just and not almost right.

However, I want to also point out that where ever you're going to use
the videomode DT bindings, when the common display framework is merged
and presuming you'll use it, you may need to change the DT stuff again
(for the SoC/gfx card, not the videomode bindings).

 Tomi

Message details and related content
Hi,

Am Montag, den 26.11.2012, 18:56 +0200 schrieb Tomi Valkeinen:
On 2012-11-26 18:10, Steffen Trumtrar wrote:
quoted
Hi,

On Mon, Nov 26, 2012 at 04:38:36PM +0200, Tomi Valkeinen wrote:
quoted
quoted
quoted
+optional properties:
+ - hsync-active: hsync pulse is active low/high/ignored
+ - vsync-active: vsync pulse is active low/high/ignored
+ - de-active: data-enable pulse is active low/high/ignored
+ - pixelclk-inverted: pixelclock is inverted (active on falling edge)/
+				non-inverted (active on rising edge)/
+				     ignored (ignore property)
I think hsync-active and vsync-active are clear, and commonly used, and
they are used for both drm and fb mode conversions in later patches.

de-active is not used in drm and fb mode conversions, but I think it's
also clear.

pixelclk-inverted is not used in the mode conversions. It's also a bit
unclear to me. What does it mean that pix clock is "active on rising
edge"? The pixel data is driven on rising edge? How about the sync
signals and DE, when are they driven? Does your HW have any settings
related to those?
Those are properties commonly found in display specs. That is why they are here.
If the GPU does not support the property it can be omitted.
So what does the pixelclk-inverted mean? Normally the SoC drives pixel
data on rising edge, and the panel samples it at falling edge? And
vice-versa for inverted? Or the other way around?

When is hsync/vsync set? On rising or falling edge of pclk?

My point here is that the pixelclk-inverted is not crystal clear thing,
like the hsync/vsync/de-active values are.

And while thinking about this, I realized that the meaning of
pixelclk-inverted depends on what component is it applied to. Presuming

7 more quoted lines

How about calling this property pixelclk-active, active high meaning
driving pixel data on rising edges and sampling on falling edges (the
pixel clock is high between driving and sampling the data), and active
low meaning driving on falling edges and sampling on rising edges?
It is the same from the SoC perspective and from the panel perspective,
and it mirrors the usage of the other *-active properties.

[...]

regards
Philipp
Message details and related content
Hi,

On Fri, Dec 07, 2012 at 03:12:48PM +0100, Philipp Zabel wrote:
Hi,

Am Montag, den 26.11.2012, 18:56 +0200 schrieb Tomi Valkeinen:
quoted
On 2012-11-26 18:10, Steffen Trumtrar wrote:
quoted
Hi,

On Mon, Nov 26, 2012 at 04:38:36PM +0200, Tomi Valkeinen wrote:
quoted
quoted
quoted
+optional properties:
+ - hsync-active: hsync pulse is active low/high/ignored
+ - vsync-active: vsync pulse is active low/high/ignored
+ - de-active: data-enable pulse is active low/high/ignored
+ - pixelclk-inverted: pixelclock is inverted (active on falling edge)/
+				non-inverted (active on rising edge)/
+				     ignored (ignore property)
I think hsync-active and vsync-active are clear, and commonly used, and
they are used for both drm and fb mode conversions in later patches.

de-active is not used in drm and fb mode conversions, but I think it's
also clear.

pixelclk-inverted is not used in the mode conversions. It's also a bit
unclear to me. What does it mean that pix clock is "active on rising
edge"? The pixel data is driven on rising edge? How about the sync
signals and DE, when are they driven? Does your HW have any settings
related to those?
Those are properties commonly found in display specs. That is why they are here.
If the GPU does not support the property it can be omitted.
So what does the pixelclk-inverted mean? Normally the SoC drives pixel
data on rising edge, and the panel samples it at falling edge? And
vice-versa for inverted? Or the other way around?

When is hsync/vsync set? On rising or falling edge of pclk?

My point here is that the pixelclk-inverted is not crystal clear thing,
like the hsync/vsync/de-active values are.

18 more quoted lines

I think, this would not be a bad idea. I would include Philipps description in the
display-timing.txt, as it makes the meaning pretty clear; at least to me.

What do the others think about this?

Regards,
Steffen

-- 
Pengutronix e.K.                           |                             |
Industrial Linux Solutions                 | http://www.pengutronix.de/  |
Peiner Str. 6-8, 31137 Hildesheim, Germany | Phone: +49-5121-206917-0    |
Amtsgericht Hildesheim, HRA 2686           | Fax:   +49-5121-206917-5555 |
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