Thread (23 messages) 23 messages, 15 authors, 2012-05-17

Re: Kernel Display and Video API Consolidation mini-summit at ELC 2012 - Notes

From: James Simmons <hidden>
Date: 2012-02-22 16:03:29
Also in: dri-devel, linux-media

quoted
Imo we should ditch this - fb accel doesn't belong into the kernel. Even
on hw that still has a blitter for easy 2d accel without a complete 3d
state setup necessary, it's not worth it. Chris Wilson from our team once
played around with implementing fb accel in the kernel (i915 hw still has
a blitter engine in the latest generations). He quickly noticed that to
have decent speed, competitive with s/w rendering by the cpu he needs the
entire batch and buffer management stuff from userspace. And to really
beat the cpu, you need even more magic.

If you want fast 2d accel, use something like cairo.
Our conclusion on this is that we should not expose an explicit 2D 
acceleration API at the kernel level. If really needed, hardware 2D 
acceleration could be implemented as a DRM device to handle memory management, 
commands ring setup, synchronization, ... but I'm not even sure if that's 
worth it. I might not have conveyed it well in my notes.
Fbcon scrolling at be painful at HD or better modes. Fbcon needs 3 
possible accels; copyarea, imageblit, and fillrect. The first two could be 
hooked from the TTM layer. Its something I plan to experiment to see if 
its worth it.
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help