Thread (7 messages) 7 messages, 3 authors, 2011-12-19

Re: Should I use FBINFO_VIRTFB?

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From: Timur Tabi <hidden>
Date: 2011-12-16 18:18:57

Geert Uytterhoeven wrote:
This depends on which of these two is fastest for scrolling the console:
  - panning the virtual screen and redrawing the missing part: set
FBINFO_PARTIAL_PAN_OK
  - copying or redrawing the screen: don't set FBINFO_PARTIAL_PAN_OK
I'm a little confused about panning support in my driver (which I didn't write -- I'm just cleaning it up).  There is .fb_pan_display function, but it only gets called early in the boot process, and only with xoffset=0 and yoffset=0.  After that, it never seems to get called again.  Under what circumstances is panning really used?
quoted
I have the same problem with FBINFO_READS_FAST.
You should set this flag if reading from frame buffer memory is a fast
operation.
On many graphics devices, reading from frame buffer memory is much slower
than writing. As you use system RAM, you probably want to set it.
I see a lot of drivers that set FBINFO_VIRTFB but don't set FBINFO_READS_FAST.  Why?  
If this flag is set, scrolling is implemented by copying memory around.
If not set, scrolling is implemented by redrawing the whole screen.

A simple way to find the optimal settings of both flags (all 4 combinations) is
running "clear; time cat big_text_file" and comparing the timing results
That's the funny thing -- I've been trying various combinations of FBINFO_VIRTFB, FBINFO_PARTIAL_PAN_OK, and FBINFO_READS_FAST, and I always get the same timing result.  It seems to have no affect on performance.

-- 
Timur Tabi
Linux kernel developer at Freescale
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