Re: Should I use FBINFO_VIRTFB?
flat view
From: Timur Tabi <hidden>
Date: 2011-12-16 18:18:57
Geert Uytterhoeven wrote:
This depends on which of these two is fastest for scrolling the console: - panning the virtual screen and redrawing the missing part: set FBINFO_PARTIAL_PAN_OK - copying or redrawing the screen: don't set FBINFO_PARTIAL_PAN_OK
I'm a little confused about panning support in my driver (which I didn't write -- I'm just cleaning it up). There is .fb_pan_display function, but it only gets called early in the boot process, and only with xoffset=0 and yoffset=0. After that, it never seems to get called again. Under what circumstances is panning really used?
quoted
I have the same problem with FBINFO_READS_FAST.You should set this flag if reading from frame buffer memory is a fast operation. On many graphics devices, reading from frame buffer memory is much slower than writing. As you use system RAM, you probably want to set it.
I see a lot of drivers that set FBINFO_VIRTFB but don't set FBINFO_READS_FAST. Why?
If this flag is set, scrolling is implemented by copying memory around. If not set, scrolling is implemented by redrawing the whole screen. A simple way to find the optimal settings of both flags (all 4 combinations) is running "clear; time cat big_text_file" and comparing the timing results
That's the funny thing -- I've been trying various combinations of FBINFO_VIRTFB, FBINFO_PARTIAL_PAN_OK, and FBINFO_READS_FAST, and I always get the same timing result. It seems to have no affect on performance. -- Timur Tabi Linux kernel developer at Freescale