Thread (56 messages) flat view 56 messages, 17 authors, 2011-10-31

Re: Proposal for a low-level Linux display framework

From: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Date: 2011-09-18 21:55:52
Also in: dri-devel, linux-media, lkml

Hi Rob,

(CC'ing linux-media, as I believe this is very on-topic)

On Sunday 18 September 2011 18:14:26 Rob Clark wrote:
On Sat, Sep 17, 2011 at 6:12 PM, Laurent Pinchart wrote:
quoted
On Thursday 15 September 2011 20:39:21 Florian Tobias Schandinat wrote:
quoted
On 09/15/2011 05:52 PM, Alex Deucher wrote:
quoted
Please don't claim that the DRM developers do not want to cooperate.
I realize that people have strong opinions about existing APIs, put
there has been just as much, if not more obstinacy from the v4l and fb
people.
Well, I think it's too late to really fix this thing. We now have 3 APIs
in the kernel that have to be kept. Probably the best we can do now is
figure out how we can reduce code duplication and do extensions to
those APIs in a way that they are compatible with each other or
completely independent and can be used across the APIs.
Sorry for jumping late into the discussion. Let me try to shed some new
light on this.

I've been thinking about the DRM/KMS/FB/V4L APIs overlap for quite some
time now. All of them have their share of issues, historical nonsense
and unique features. I don't think we can pick one of those APIs today
and decide to drop the others, but we certainly need to make DRM, KMS,
FB and V4L interoperable at various levels. The alternative is to keep
ignoring each other and let the market decice.
I think we need to differentiate between V4L camera, and display..

MC and subdev stuff clearly seem to be the way to go for complex
camera / imaging subsystems.  But that is a very different problem
domain from GPU+display.  We need to stop blurring the two topics.
I would agree with you if we were only talking about GPU, but display is 
broader than that. Many hardware available today have complex display 
pipelines with "deep tunneling" between other IP blocks (such as the camera 
subsystem) and the display. Configuration of such pipelines isn't specific to 
DRM/KMS.
quoted
Thinking that the market could pick something like OpenMAX
scares me, so I'd rather find a good compromise and move forward.

Disclaimer: My DRM/KMS knowledge isn't as good as my FB and V4L
knowledge, so please feel free to correct my mistakes.

All our video-related APIs started as solutions to different problems.
They all share an important feature: they assume that the devices they
control is more or less monolithic. For that reason they expose a single
device to userspace, and mix device configuration and data transfer on
the same device node.

This shortcoming became painful in V4L a couple of years ago. When I
started working on the OMAP3 ISP (camera) driver I realized that trying
to configure a complex hardware pipeline without exposing its internals
to userspace applications wouldn't be possible. DRM, KMS and FB ran into
the exact same problem, just more recently, as showed by various RFCs
([1], [2]).
But I do think that overlays need to be part of the DRM/KMS interface,
simply because flipping still needs to be synchronized w/ the GPU.  I
have some experience using V4L for display, and this is one (of
several) broken aspects of that.
I agree that DRM/KMS must be used to address needs specific to display 
hardware, but I don't think *all* display needs are specific to the display.
quoted
To fix this issue, the V4L community developed a new API called the Media
Controller [3]. In a nutshell, the MC aims at

- exposing the device topology to userspace as an oriented graph of
entities connected with links through pads

- controlling the device topology from userspace by enabling/disabling
links

- giving userspace access to per-entity controls

- configuring formats at individual points in the pipeline from
userspace.

The MC API solves the first two problems. The last two require help from
V4L (which has been extended with new MC-aware ioctls), as MC is
media-agnostic and can't thus configure video formats.

To support this, the V4L subsystem exposes an in-kernel API based around
the concept of sub-devices. A single high-level hardware device is
handled by multiple sub-devices, possibly controlled by different
drivers. For instance, in the OMAP3-based N900 digital camera, the OMAP3
ISP is made of 8 sub-devices (all controlled by the OMAP3 ISP driver),
and the two sensors, flash controller and lens controller all have their
own sub-device, each of them controlled by its own driver.

All this infrastructure exposes the devices a the graph showed in [4] to
applications, and the V4L sub-device API can be used to set formats at
individual pads. This allows controlling scaling, cropping, composing and
other video-related operations on the pipeline.

With the introduction of the media controller architecture, I now see V4L
as being made of three parts.

1. The V4L video nodes streaming API, used to manage video buffers
memory, map it to userspace, and control video streaming (and data
transfers).

2. The V4L sub-devices API, used to control parameters on individual
entities in the graph and configure formats.

3. The V4L video nodes formats and control API, used to perform the same
tasks as the V4L sub-devices API for drivers that don't support the
media controller API, or to provide support for pure V4L applications
with drivers that support the media controller API.

V4L is made of those three parts, but I believe it helps to think about
them individually. With today's (and tomorrow's) devices, DRM, KMS and
FB are in a situation similar to what V4L experienced a couple of years
ago. They need to give control of complex pipelines to userspace, and I
believe this should be done by (logically) splitting DRM, KMS and FB
into a pipeline control part and a data flow part, as we did with V4L.

Keeping the monolithic device model and handling pipeline control without
exposing the pipeline topology would in my opinion be a mistake. Even if
this could support today's hardware, I don't think it would be
future-proof. I would rather see the DRM, KMS and FB topologies being
exposed to applications by implementing the MC API in DRM, KMS and FB
drivers. I'm working on a proof of concept for the FB sh_mobile_lcdc
driver and will post patches soon. Something similar can be done for DRM
and KMS.

This would leave us with the issue of controlling formats and other
parameters on the pipelines. We could keep separate DRM, KMS, FB and V4L
APIs for that, but would it really make sense ? I don't think so.
Obviously I would be happy to use the V4L API, as we already have a
working solution :-) I don't see that as being realistic though, we will
probably need to create a central graphics- related API here (possibly
close to what we already have in V4L if it can fulfil everybody's
needs).

To paraphrase Alan, in my semi-perfect world vision the MC API would be
used to expose hardware pipelines to userspace, a common graphics API
would be used to control parameters on the pipeline shared by DRM, KMS,
FB and V4L, the individual APIs would control subsystem-specific
parameters and DRM, KMS, FB and V4L would be implemented on top of this
to manage memory, command queues and data transfers.
I guess in theory it would be possible to let MC iterate the
plane->crtc->encoder->connector topology.. I'm not entirely sure what
benefit that would bring, other than change for the sake of change.
The MC API has been designed to expose pipeline topologies to userspace. In 
the plane->crtc->encoder->connector case, DRM/KMS is probably enough. However, 
many pipelines can't be described so simply. Reinventing the wheel doesn't 
look like the best solution to me.
V4L and DRM are very different APIs designed to solves very different
problems.  The KMS / mode-setting part may look somewhat similar to
something you can express w/ a camera-like graph of nodes.  But the
memory management is very different.  And display updates (like page
flipping) need to be synchronized w/ GPU rendering.. etc.  Trying to
fit V4L here, just seems like trying to force a square peg in a round
hole.  You'd have to end up morphing V4L so much that in the end it
looks like DRM.  And that might not be the right thing for cameras.

So V4L for camera, DRM for gpu/display.  Those are the two APIs we need.
That's why I'm not advocating replacing DRM with V4L :-)

As explained in my previous mail, V4L and DRM started as monolithic APIs to 
solve different needs. We now realize that they're actually made (or should be 
made) of several sub-APIs. In the V4L case, that's pipeline discovery, 
pipeline setup, format configuration (at the pad level in the pipeline, 
including cropping, scaling and composing), controls (at the entity and/or pad 
level in the pipeline), memory management and stream control (there are a 
couple of other tasks we can add, but that's the basic idea). Some of those 
tasks need to be performed for display hardware as well, and I believe we 
should standardize a cross-subsystem (DRM, FB and V4L) API there. All the 
display-specific needs that DRM has been designed to handle should continue to 
be handled by DRM, I have no doubt about that.

To summarize my point, I don't want to fit V4L in DRM, but I would like to 
find out which needs are common between V4L and DRM, and see if we can share 
an API there.

-- 
Regards,

Laurent Pinchart
Keyboard shortcuts
hback out one level
jnext message in thread
kprevious message in thread
ldrill in
Escclose help / fold thread tree
?toggle this help