Re: [RFC] fbdev: allow multiple concurrent visible consoles

From
Florian Tobias Schandinat <FlorianSchandinat@gmx.de>
Date
2011-08-16 06:41:57
Reply to
Florian Tobias Schandinat, 2011-08-08
Hello Martin,

On 08/11/2011 10:57 AM, Martin Decky wrote:
Hello Florian,
quoted
This patch allows having multiple visible consoles that receive
display updates. For example one can have running "top" to monitor
the system on fb0 and at the same time work on a shell on fb1.
I hate to report this, because I would really appreciate this feature,
but your patch (applied against kernel 3.0) breaks my machine.
Thank you for testing it. And you do not need to worry, the more feedback I get 
the more motivated I am to get it mainline.
I have an x86-64 machine with a dual-GPU ATI Radeon HD 4850 X2 (which
acts essentially as two discrete R700s) driven by the "radeon" KMS driver.

If I use the "fbcon=map:01" boot option to map the even-numbered VCs to
the first GPU and the odd-numbered VCs to the second GPU, the kernel
patched with your patch encounters some sort of soft-lockup when
initializing the second GPU (i.e. creating the fb1) while booting. The
is no panic or oops message and I can reset the machine by hitting
ctrl+alt+del, but there is no further progress. I can provide further
observations if you would like to.
Interesting. With your fbcon option I was able to reproduce it (without it, it 
boots as expected). Unfortunately I was not yet able too figure out what causes 
this behavior. I guess it'll take me some time to get it right, probably not for 
the next merge window, but I'll continue to work on it.


Thanks,

Florian Tobias Schandinat
Thread (3 messages) 3 messages, 2 authors, last reply 2011-08-16
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