On 08/21/2011 08:34 PM, bernie@plugable.com wrote:
From: Stuart Hopkins <redacted>
By default, udlfb allocates a 2nd buffer to shadow what's across
the bus on the USB device. It can operate without this shadow,
but then it cannot tell which pixels have changed, and must send all.
Saves host memory, but worsens the USB 2.0 bus bottleneck.
This option allows users in very low memory situations (e.g.
bifferboard) to optionally turn off this shadow framebuffer.
Signed-off-by: Bernie Thompson <bernie@plugable.com>
Signed-off-by: Stuart Hopkins <redacted>
The order of the Signed-offs looks a bit strange here so I reordered them.
I applied the ?/6 series.
Thanks,
Florian Tobias Schandinat