[GIT PULL] viafb fixes for 2.6.39

Started by Florian Tobias Schandinat on Mar 23, 2011 · 3 messages from 2 authors · Last reply Mar 24, 2011

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Hi Paul,

please pull the viafb fixes below.
They fix the handling of refresh rates which should now work (or at least work 
much better than it did before). Especially the initial refresh rate as passed 
in via module parameter is now handled correct. Before these patches this didn't 
work for higher refresh rates.


Thanks,

Florian Tobias Schandinat


The following changes since commit 2563afa9ec6970f3545906382cc986ee012f60ec:
   Florian Tobias Schandinat (1):
         Merge branch 'viafb-pll' into viafb-next

are available in the git repository at:

   git://github.com/schandinat/linux-2.6.git viafb-next

Florian Tobias Schandinat (2):
       viafb: refresh rate bug collection
       viafb: initialize margins correct

  drivers/video/via/chip.h     |    1 -
  drivers/video/via/hw.c       |   17 ++++------
  drivers/video/via/hw.h       |    3 +-
  drivers/video/via/viafbdev.c |   74 +++++++++++++++++++++--------------------
  4 files changed, 46 insertions(+), 49 deletions(-)
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On Wed, Mar 23, 2011 at 01:25:25PM +0100, Florian Tobias Schandinat wrote:
please pull the viafb fixes below.
They fix the handling of refresh rates which should now work (or at least 
work much better than it did before). Especially the initial refresh rate 
as passed in via module parameter is now handled correct. Before these 
patches this didn't work for higher refresh rates.
I half expected there to be another pull request while I was writing mine
up.. :-)

I'll pull them once Linus pulls and make sure they're lumped in for -rc2.
Message details and related content
On Wed, Mar 23, 2011 at 01:25:25PM +0100, Florian Tobias Schandinat wrote:
please pull the viafb fixes below.
They fix the handling of refresh rates which should now work (or at least 
work much better than it did before). Especially the initial refresh rate 
as passed in via module parameter is now handled correct. Before these 
patches this didn't work for higher refresh rates.
Pulled, thanks.
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