Denis Oliver Kropp wrote:
I'm partly rewriting the FBDev system module now. Without those
workarounds, but a different overall structure it should behave
much better.
New commits:
http://git.directfb.org/?p=core/DirectFB.git;a=commit;h=18552ace2ccfd852fac90016844cd30027b432aa
commit 18552ace2ccfd852fac90016844cd30027b432aa
Author: Denis Oliver Kropp [off-list ref]
Date: Sun Jun 1 15:03:11 2008 +0200
[fbdev] The big fix[tm]
Still not working again is support for virtual resolutions with panning,
not double/triple buffering which works.
systems/fbdev/fbdev.c | 518 +++++++++++++++++++++++++++++-------
systems/fbdev/fbdev.h | 14 +-
systems/fbdev/fbdev_surface_pool.c | 53 +++--
3 files changed, 467 insertions(+), 118 deletions(-)
--
Best regards,
Denis Oliver Kropp
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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/ |
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