Re: [directfb-dev] DirectFB without FBDev
From: Denis Oliver Kropp <hidden>
Date: 2008-06-01 09:31:34
Denis Oliver Kropp wrote:
Hi, after getting too depressed by the current state of the FBDev backend with the new surface core I decided to drop FBDev support as it no longer fits into the architecture. If you feel you like to fix the frame buffer device system module or better the frame buffer device itself, you're welcome to help the FBDev backend to creep over the 1.2 hurdle... One major bug at the moment is mode switching and pitch values being wrong. It's dumb to return the pitch of the variable mode settings in the fixed settings structure anyhow, but if you like to start with the above mentioned mission, that's where it could begin. And while you're at it, please also add an ioctl to just simply set the display offset without a virtual resolution and x/y offset values within the whole frame buffer... I have no idea why the FBDev backend uses the wrong pitch (4096) after switching to RGB16 which should have a pitch of 2048. One out of ten tries did work though. I remember it has been working once I added several workarounds and hacks to keep the FBDev backend alive, but somehow the code or core have changed, I don't know and I'm not in the mood of spending time on cruft like VTs, FBDev etc...
It seems the bug is not happening that often on other systems, I was using vmwarefb with a 2.4 kernel. Right now I can only reproduce it when switching from a fullscreen application back to the window stack and that's due to the weird workarounds I've added.
Volunteers are welcome, urgently, I'm going to make a first release candidate of 1.2 tomorrow, most likely after removing the fbdev system module.
I'm partly rewriting the FBDev system module now. Without those workarounds, but a different overall structure it should behave much better. Still my wish is to set the frame buffer via byte offset/pitch! I also forget about those extensions like layer transparency, scaling, YUV formats, ... But I suggest everyone planning some more sophisticated stuff not to start writing a frame buffer driver, but starting off cleanly in user space with a simple DirectFB driver using the devmem system module or writing one yourself. http://www.directfb.org/docs/ELC2008/elc2008_directfb_gfx.pdf -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------"