From: Geert Uytterhoeven <redacted>
ps3fb: Frame buffer offsets don't have to be `unsigned long', `unsigned int' is
sufficient
Signed-off-by: Geert Uytterhoeven <redacted>
---
drivers/video/ps3fb.c | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -140,9 +140,9 @@ struct ps3fb_par {
unsigned int ddr_line_length;
unsigned int ddr_frame_size;
unsigned int xdr_frame_size;
- unsigned long full_offset; /* start of fullscreen DDR fb */
- unsigned long fb_offset; /* start of actual DDR fb */
- unsigned long pan_offset;
+ unsigned int full_offset; /* start of fullscreen DDR fb */
+ unsigned int fb_offset; /* start of actual DDR fb */
+ unsigned int pan_offset;
};
@@ -512,8 +512,7 @@ static int ps3fb_set_par(struct fb_info
{
struct ps3fb_par *par = info->par;
unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
- unsigned int ddr_xoff, ddr_yoff;
- unsigned long offset;
+ unsigned int ddr_xoff, ddr_yoff, offset;
const struct fb_videomode *vmode;
u64 dst;
--
With kind regards,
Geert Uytterhoeven
Software Architect
Sony Network and Software Technology Center Europe
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