[patch 3/5] ps3av: thread updates
From: <hidden>
Date: 2007-03-13 14:22:17
Also in:
linuxppc-dev
ps3av: Replace the kernel_thread and the ping pong semaphores by a singlethread workqueue and a completion. Signed-off-by: Geert Uytterhoeven <redacted> --- drivers/ps3/ps3av.c | 30 ++++++++++++++---------------- include/asm-powerpc/ps3av.h | 5 +++-- 2 files changed, 17 insertions(+), 18 deletions(-)
--- ps3-linux-2.6.21-rc3.orig/drivers/ps3/ps3av.c
+++ ps3-linux-2.6.21-rc3/drivers/ps3/ps3av.c@@ -440,7 +440,7 @@ static int ps3av_set_videomode(void) ps3av_set_av_video_mute(PS3AV_CMD_MUTE_ON); /* wake up ps3avd to do the actual video mode setting */ - up(&ps3av.ping); + queue_work(ps3av.wq, &ps3av.work); return 0; }
@@ -515,18 +515,10 @@ static void ps3av_set_videomode_cont(u32 ps3av_set_av_video_mute(PS3AV_CMD_MUTE_OFF); } -static int ps3avd(void *p) +static void ps3avd(struct work_struct *work) { - struct ps3av *info = p; - - daemonize("ps3avd"); - while (1) { - down(&info->ping); - ps3av_set_videomode_cont(info->ps3av_mode, - info->ps3av_mode_old); - up(&info->pong); - } - return 0; + ps3av_set_videomode_cont(ps3av.ps3av_mode, ps3av.ps3av_mode_old); + complete(&ps3av.done); } static int ps3av_vid2table_id(int vid)
@@ -725,7 +717,7 @@ int ps3av_set_video_mode(u32 id, int boo } /* set videomode */ - down(&ps3av.pong); + wait_for_completion(&ps3av.done); ps3av.ps3av_mode_old = ps3av.ps3av_mode; ps3av.ps3av_mode = id; if (ps3av_set_videomode())
@@ -881,12 +873,16 @@ static int ps3av_probe(struct ps3_vuart_ memset(&ps3av, 0, sizeof(ps3av)); init_MUTEX(&ps3av.sem); - init_MUTEX_LOCKED(&ps3av.ping); - init_MUTEX(&ps3av.pong); mutex_init(&ps3av.mutex); ps3av.ps3av_mode = 0; ps3av.dev = dev; - kernel_thread(ps3avd, &ps3av, CLONE_KERNEL); + + INIT_WORK(&ps3av.work, ps3avd); + init_completion(&ps3av.done); + complete(&ps3av.done); + ps3av.wq = create_singlethread_workqueue("ps3avd"); + if (!ps3av.wq) + return -ENOMEM; ps3av.available = 1; switch (ps3_os_area_get_av_multi_out()) {
@@ -926,6 +922,8 @@ static int ps3av_remove(struct ps3_vuart { if (ps3av.available) { ps3av_cmd_fin(); + if (ps3av.wq) + destroy_workqueue(ps3av.wq); ps3av.available = 0; } --- ps3-linux-2.6.21-rc3.orig/include/asm-powerpc/ps3av.h +++ ps3-linux-2.6.21-rc3/include/asm-powerpc/ps3av.h
@@ -646,8 +646,9 @@ struct ps3av_pkt_avb_param { struct ps3av { int available; struct semaphore sem; - struct semaphore ping; - struct semaphore pong; + struct work_struct work; + struct completion done; + struct workqueue_struct *wq; struct mutex mutex; int open_count; struct ps3_vuart_port_device *dev; --
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- Sony Network and Software Technology Center Europe (NSCE)
Geert.Uytterhoeven@sonycom.com ------- The Corporate Village, Da Vincilaan 7-D1
Voice +32-2-7008453 Fax +32-2-7008622 ---------------- B-1935 Zaventem, Belgium
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