Re: tdfx framebuffer garbles display in 2.6.19.5
From: "Antonino A. Daplas" <adaplas@gmail.com>
Date: 2007-02-26 17:22:07
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On Mon, 2007-02-26 at 18:13 +0100, DervishD wrote:
Hi Antonino :) * Antonino A. Daplas [off-list ref] dixit:quoted
On Mon, 2007-02-26 at 15:47 +0100, DervishD wrote:quoted
From time to time, the tdfxfb driver from 2.6.19.5 (sorry, I cannot test in 2.6.20.x because it doesn't compile, the infamous BDF negative offset problem) garbles the display, leaving only a lot of thin lines, just like sync was lost. The display can be repaired by switching to another console, but this is annoying. This happens with a Voodoo 3 3000, using 800x600x8@100 mode.Try fbset -a -vyres 600 first and let us know of the result.After doing this, I no longer can garble the display (before, just a "ls -lR /" was enough to do it, in fact, any big output garbled the display). The only problem with this solution is that the scroll speed has decreased a bit. In fact, the scroll speed is affected by the vyres parameter a lot! The highter the vyres, the faster the scroll, and I cannot reproduce the problem anymore after changing it once!
Display panning is what makes scrolling fast which is the default scroll method if vyres > yres. Unfortunately, tdfxfb occasionally have problems with this method, the higher the vyres, the greater the likelihood of screen corruption. That's why tdfxb limits the vyres to a maximum of 4096. As to why the problem disappeared just by changing this parameter, that I too don't know. Tony