enquiry about 4 bpp frame buffer with nibbles swapped
flat view
From: Aitor Garcia <hidden>
Date: 2007-02-20 12:12:04
Hi all,
I am trying to design a 4 bpp FB driver for iMX1 using
imxfb.c code as
an starting point.
The problem that I have found is that MX1 video memory
is organised as
follows:
b7 b6 b5 b4 --> pixel 0.
b3 b2 b1 b0 --> pixel 1.
The software that I'm using to display things (Qtopia
Core) assumes a
different scheme of memory to pixel mapping:
b7 b6 b5 b4 ---> pixel 1.
b3 b2 b1 b0 ---> pixel 0.
The solution to overcome this problem is apparently
easy:
#define SWAP_NIBBLES(in,out) (out=((in&0xf)<<4) |
((in&0xf0)>>4) |\
((in&0xf00)<<4) |
((in&0xf000)>>4) |\
((in&0xf0000)<<4) |
((in&0xf00000)>>4) |\
((in&0xf000000)<<4) |
((in&0xf0000000)>>4))
But I do not know where to do it.
Frame Buffer has 3 functions cfb_fillrect,
cfb_copyarea and cfb_imageblit which I thought were
the key to solve my problems but Qtopia Core does not
make use
of them.
imxfb_map_video_memory function or fb_mmap, seem to be
good candidates but I do not know how to progress
further.
I would be very grateful if I could receive some kind
of help.
Best wishes,
Aitor
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