Thread (19 messages) 19 messages, 2 authors, 2006-11-27

Re: fbmem: is bootup logo broken for monochrome LCD ?

From: James Simmons <hidden>
Date: 2006-11-17 18:40:10
Also in: lkml

quoted
+static inline void slow_imageblit(const struct fb_image *image,
+                                 struct fb_info *p, u8 __iomem *dst,
+                                 u32 start_index, u32 pitch_index)
I still have my problem there: for example if image data are
0, 0, 0x54, 0, ...

then slow_imageblit() will write into the frame buffer, the following bytes:
0, 0, 0x2a, 0, ...

instead of the initial ones:
0, 0, 0x54, 0, ...

Bits of each bytes are reversed. I already tried to explain my
problem, please look at

http://marc.theaimsgroup.com/?l=linux-kernel&m=116315548626875&w=2
 
Are those actually numbers? If they are the problem isn't byte reversal 
but bit shifting.

1010100 = 54
0101010 = 2A
 
quoted
+       if (fb_logo.depth == 1) {
+               if (info->fix.visual == FB_VISUAL_MONO01) {
+                       u32 fg = image.fg_color;
+
+                       image.fg_color = image.bg_color;
+                       image.bg_color = fg;
I had to fix this part to make the bootup logo worked. image.fg_color
is not uninitialised at this point. I had to change this part as
follow:

	if (fb_logo.depth == 1) {
		image.fg_color = (info->fix.visual == FB_VISUAL_MONO01) ? 1:
0;
		image.bg_color = !image.fg_color;
	}

Otherwise this part of your patch (the one which fix the logo display)
seems ok for my naive look. It would be nice if this part could be
sent in a single patch to Andrew. I already tried to fix it but your
patch looks better.
Your right about the colors not being set for mono logo. Your above fix is 
not correct but it needs to be fixed. I really don't understand why 
fbmem.c has its own routines to handle the logo for the color map. I can 
set creating a fbcmap and calling fb_set_cmap instead. That will be a 
separte patch.


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