Thread (12 messages) flat view 12 messages, 3 authors, 2005-11-22

Re: 2 more fbcon rotation bugs

From: "Antonino A. Daplas" <adaplas@gmail.com>
Date: 2005-11-19 11:36:12

Knut Petersen wrote:
Antonino A. Daplas schrieb:
Additional bug: I am used to compile vesafb into the kernel and to load
and remove the cyblafb
module during the developement process, switching to and from vesafb
using con2fb. That´s still
possible with rotation == 0, but it locks the computer if at least one
framebuffer is set to rotation 1.
I have not tested that for rotation == 2 or 3.
I tried with savagefb and vga16fb.  vga16fb is mapped to all consoles with
fbcon=map:1. Set different tty's at different angles of rotation.  Then
used con2fbmap to make savagefb take over the entire console. I don't
experience any hang, and all the consoles are properly rotated at their
respective angles.

I also tried mapping vga16fb back.  The resulting screen becomes corrupted
of course, but no hang.  I can map savagefb back again without problems.

(The only bad thing that happened is when I tried switching consoles when
vga16fb owns the console and the display is corrupted.  The machine
reboots.)
 
Tony


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