Re: 2 more fbcon rotation bugs
From: "Antonino A. Daplas" <adaplas@gmail.com>
Date: 2005-11-19 11:36:12
Knut Petersen wrote:
Antonino A. Daplas schrieb:
Additional bug: I am used to compile vesafb into the kernel and to load and remove the cyblafb module during the developement process, switching to and from vesafb using con2fb. That´s still possible with rotation == 0, but it locks the computer if at least one framebuffer is set to rotation 1. I have not tested that for rotation == 2 or 3.
I tried with savagefb and vga16fb. vga16fb is mapped to all consoles with fbcon=map:1. Set different tty's at different angles of rotation. Then used con2fbmap to make savagefb take over the entire console. I don't experience any hang, and all the consoles are properly rotated at their respective angles. I also tried mapping vga16fb back. The resulting screen becomes corrupted of course, but no hang. I can map savagefb back again without problems. (The only bad thing that happened is when I tried switching consoles when vga16fb owns the console and the display is corrupted. The machine reboots.) Tony ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click