Re: CRTC scanout buffer types
From: "Antonino A. Daplas" <adaplas@gmail.com>
Date: 2005-08-07 21:10:18
Jon Smirl wrote:
I'm trying to work out a syntax for the sysfs attribute that will control the config. My first idea is to use a alpha/red/blue/green syntax. When red is set and blue/green are missing index mode is set. When green is set and red/blue are missing gray scale is set.
No, if r.offset = g.offset = b.offset = 0 and r.len = g.len = b.len = n, then set index mode (pseudocolor). For grayscale, check if var.grayscale is set.
Are there chips that can scanout from buffers not packed at a power of two?
Yes, rgb888 (Intel 810).
How should I work different color spaces (YCbCr) into this?
Create a new visual FB_VISUAL_YUV, then treat rgb as yuv.
4bpp Index = /4 4bpp greyscale = //4 8bpp Index = /8 8bpp RGB 332 = /3/3/2 8bpp greyscale = //8 16bpp aRGB 1555 = 1/5/5/5 16bpp RGB 565 = /5/6/5 16bpp aRGB 4444 = 4/4/4/4 16bpp aIndex 88 = 8/8 24bpp RGB 888 = /8/8/8 24bpp aRGB 6666 = 6/6/6/6 32bpp aRGB 8888 = 8/8/8/8 32bpp aRGB 2:10:10:10 = 2/10/10/10 How are these packed?
How each pixel is packed in the framebuffer is determined by bpp.
How each color component is packed within the pixel is determined by
{red|green|blue|transp}.{offset|len}
1 bpp monochrome (black = 0 and white = 1 or vice versa) 1 bpp indexed 2 bpp indexed 3 bpp indexed 5 bpp indexed 6 bpp indexed 7 bpp indexed These would have the same config, //8, right? You then just control
No, packing is determined by bpp. So 7bpp has 7 bits per pixel. However a color depth of 7 with bpp8 has 8 bits per pixel but only 7 significant bits.
what you write to the byte. 8 bpp monochrome (black is all zeroes and white is all ones or vice versa) 8 bpp greyscale How does this work, is one 24 bit color the key? 32 bpp indexed+RGB 888 with color key to enable RGB888
This is directcolor. Each component is indexed. Tony ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf