Thread (24 messages) 24 messages, 4 authors, 2005-07-29

Re: Re: [PATCH] fbdev: colormap fixes

From: Jon Smirl <hidden>
Date: 2005-07-28 20:24:22
Also in: lkml

On 7/28/05, Jon Smirl [off-list ref] wrote:
On 7/28/05, Geert Uytterhoeven [off-list ref] wrote:
quoted
On Thu, 28 Jul 2005, Jon Smirl wrote:
quoted
I can't see a way to query how long of cmap the device supports using
the current fbdev ioctls.
Look at the lengths of the color bitfields?
Which color bitfields? Does hardware that supports 10bit cmap also
support a 10:10:10 framebuffer? If you can't do 10:10:10 how do the
10bit cmaps work?  Does alpha matter in a 10:10:10 scanout buffer?
From the OpenGL headers I can see the answer to my questions...
#define GL_RGB10                                0x8052
#define GL_RGB10_A2                          0x8059

OpenGL supports all of these:
#define GL_RGB10                                0x8052
#define GL_RGB12                                0x8053
#define GL_RGB16                                0x8054
#define GL_RGB10_A2                          0x8059
#define GL_RGBA12                               0x805A
#define GL_RGBA16                               0x805B

Are there 12 and 16 bit cmaps too?

-- 
Jon Smirl
jonsmirl@gmail.com


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