Thread (7 messages) 7 messages, 3 authors, 2004-11-11

Re: Re: Problem with current fb_get_color_depth function

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From: Antonino A. Daplas <hidden>
Date: 2004-11-03 00:44:29
Also in: lkml

On Tuesday 02 November 2004 13:55, Joshua Kwan wrote:
[ long overdue follow-up ]

On Mon, Oct 11, 2004 at 08:33:10AM +0800, Antonino A. Daplas wrote:
quoted
So, linux_logo_224 cannot be drawn when visual is directcolor at RGB555
or RGB565 because the logo clut requirements exceeds the hardware clut
capability. You need to use a logo image with a lower depth such as the
16-color logo, linux_logo_16.
This is weird, because removing that conditional from fb_get_color_depth
allows a 224-color logo to show correctly on my Radeon framebuffer, in
full color.

Otherwise, it is dithered to kingdom come and mostly appears all orange
and black.

You may be right conceptually, but the fact of the matter is that this
is a regression because 224-color logos work perfectly with the old
fb_get_color_depth. So what is the real problem?
After giving it a lot of thought, perhaps you are not booting at 16 bpp, but
at 8bpp pseudocolor.  However, radeonfb's default var use only a red, green,
and blue length of 6.  Try this patch and let me know if it helps.

Tony

diff -Nru a/drivers/video/aty/radeon_monitor.c b/drivers/video/aty/radeon_monitor.c
--- a/drivers/video/aty/radeon_monitor.c	2004-10-27 14:58:07 +08:00
+++ b/drivers/video/aty/radeon_monitor.c	2004-10-28 06:04:32 +08:00
@@ -12,9 +12,9 @@
 	.xres_virtual	= 640,
 	.yres_virtual	= 480,
 	.bits_per_pixel = 8,
-	.red		= { 0, 6, 0 },
-	.green		= { 0, 6, 0 },
-	.blue		= { 0, 6, 0 },
+	.red		= { 0, 8, 0 },
+	.green		= { 0, 8, 0 },
+	.blue		= { 0, 8, 0 },
 	.activate	= FB_ACTIVATE_NOW,
 	.height		= -1,
 	.width		= -1,




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