Re: [Linux-fbdev-devel] Re: Generic VESA framebuffer driver and Video card BOOT?
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From: Kendall Bennett <hidden>
Date: 2004-10-27 01:58:22
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Paulo Marques [off-list ref] wrote:
Well, I played with the emulator last night to see if I could reduce the code size, so that it would be easier to make it to the official kernel. I only took ops.c and did some transformations, like using a single function to make several operations based on the opcode, instead of a separate function for each opcode, etc.[1] This is the result. Before: Size of stripped libx86emu.a: ~74kb ops.c source code lines: 11682 ops.o .text size: 36136 ops.o .data: 1312 After: Size of stripped libx86emu.a: ~57kb ops.c source code lines: 5908 ops.o .text size: 19320 ops.o .data: 1280 If the same treatment is applied to ops2.c and prim_ops.c, I believe it would be possible to have a functional emulator for about 32kb of kernel code size, which seems pretty reasonable to me and could solve a lot of problems.
Wow, that is great!
The decrease in source code size also helps maintenance, since there is not so much repeated code has it was before. Of course, these changes are optimizing the emulator for code size, and not execution speed. I haven't done any benchmarks to see if there is a noticeable difference in speed.
Did you get the latest code? I have been sick with the flu and I think I forgot to send you the latest code to play with. We should get you set up so you can merge your changes into our tree and then we can update the one in the X.org tree as well (Egbert Eich usually does that from our tree). Regards, --- Kendall Bennett Chief Executive Officer SciTech Software, Inc. Phone: (530) 894 8400 http://www.scitechsoft.com ~ SciTech SNAP - The future of device driver technology! ~