Re: [ PATCH-LINK ] fb accel capabilities - take 2
From: David Eger <hidden>
Date: 2004-05-28 03:38:16
Thomas Winischhofer eloquently put:
David Eger wrote: > If the patch looks good to you (James, Geert, BenH), I'd like to > forward it on to Linus followed by the individual driver updates > (that'll take a little longer -- I need to revise how drivers do > things like remember noaccel, etc. and update them). How about properly documenting what you actually do and let the driver maintainer handle the implementation?
see the update to skeletonfb.c
General question (not to you only): How about considering the 2.6 series as "stable" as everybody else does and keep it to fixing bugs instead of change the driver API the Xth time?
If you want to handle the fix for sisfb, please do, I'll skip over that one ;-) It's all part of fixing bugs ;-) When my "accelerated" fb driver is still super-slow, i consider that a bug. And it's a bug of the framebuffer subsystem, not really of the drivers. Your lovely SiS310SubsequentScreenToScreenCopy() and friends (do I smell xfree86 code here? ;-) ) would probably work great if they were ever called. Currently, they're not :-P The patch (a later version mailed to lkml against mainline) fixes an issue discussed in a large thread previously. The Linux 2.6 fbdriver/kernel interface is opaque as to what hardware acceleration a video card *actually* provides. There are a bunch of entry-points, but they're often done by software. This patch fixes the framebuffer interface so that fbcon (currently the only app that really lives on top of the fb subsystem) can sanely choose its method of rendering. -dte ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click