Thread (15 messages) 15 messages, 3 authors, 2004-05-18

Re: Re: mode setting and console locking, nvidia failure

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From: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Date: 2004-05-18 03:43:04

One part of this has got to be a problem with the console semaphore.  That
semaphore should not be accessed from an fbdev driver. If you need to access if
from an fbdev driver then the fbdev design is broken. Think about the case with
multiple fbdev's loaded. Since we only have one console all of the fbdev can't
play with the semaphore. That semaphore needs to be controlled from fb/vgacon
and lock only the fbdev that is displaying the console, not the others.

Next experiment is to remove all reference to the console semaphore from my
fbdev driver.
You should try to understand things rather...

You should _not_ touch the console semaphore from your driver except in
special known circumstances like the PM code path. It will make sure you
don't get called by fbcon, but it's perfectly safe to take it even when
you aren't beeing called by fbcon. However, you should not take it on
normal fbdev operations since you will be called with it already held by
the common fbmem code. The only case where you may want to bother is the
PM callback.

Ben.




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