quoted hunk ↗ jump to hunk
- fbmem.c is responsible for managing the lifetime of the fb_info structure,
and the lifetime of the driver-private data is equal to the lifetime
of the fb_info structure.
This is not always the case. For dual headed graphics cards you can have
two struct fb_info and one driver-private data. If the fbdev driver
releases one framebuffer you still have one framebuffer left that is using
the driver-private data.
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