Re: fb_imageblit semantic
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From: Petr Vandrovec <hidden>
Date: 2003-03-17 10:40:31
On 17 Mar 03 at 11:31, Geert Uytterhoeven wrote:
On 17 Mar 2003, Antonino Daplas wrote:quoted
As Geert said, it's not just trivial, but logical to split fb_imageblit into two.So, are we gonna split it? This will also make hardware acceleration support more clean. E.g. most sbus drivers do color expansion in hardware, and fall back to cfb_imageblit() for the logo.quoted
quoted
OK, so rule is that if depth=0, input is 1bpp with palette in bgcol/fgcol, while if depth != 0, then palette is in info->pseudo_palette ?Yes. You can also say that if image->depth != var->bits_per_pixel, do color expansion or reduction, whatever the case may be.Hmmm... Note that image->depth can be larger than 8, while the image data is still 8-bit. This is an inconsistency.
image->depth for logo must change to 8. Or remove depth completely after
splitting imageblit to paintchar & paintlogo, as currently depth is
useless anyway: target format is defined by framebuffer layout, not
by image->depth, and source format is hardwired to the code.
Petr Vandrovec
vandrove@vc.cvut.cz
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