Re: [PATCH] Tile Blitting
From: Antonino Daplas <hidden>
Date: 2003-03-03 21:31:13
On Sun, 2003-03-02 at 20:14, Geert Uytterhoeven wrote:
On Thu, 27 Feb 2003, James Simmons wrote:quoted
quoted
On Don, 2003-02-27 at 15:15, Antonino Daplas wrote:quoted
On Thu, 2003-02-27 at 09:18, James Simmons wrote:quoted
quoted
Thus, the restriction that the buffer must be completely copied by the driver before returning. And because of this restriction, an extra copy which might be unnecessary cannot be avoided (this was noted by Petr). Treating the buffer as a ringbuffer, we eliminate these restrictions.I didn't realize that the below was a ringbuffer implementation. The name threw me off.Well, it's not strictly a ringbuffer implementation. This would require a head and tail pointer where fbcon will adjust the tail and the driver/hardware will adjust the head. This will be very difficult to implement in a device independent manner. So we just cheat by issuing an fb_sync() per loop to flush all pending commands.That still seems suboptimal though. What the DRM often does is have the chip write an age value to a scratch register when it's done processing something. Maybe something like that could be used to avoid waiting for the chip to go idle at all?Don't waste your time. I'm removing all the changes that have been done since 2.5.51. After that I will no longer be co-maintainter of the framebuffer layer.Are you sure about that?!?!?
I agree. Actually, I'm not worried about Tile blitting. It should be mature since it's basically a rehash of the 2.4 API. If I'm going to worry about something, it's the standard accel_putcs() code, especially if thread-safety is an issue. Is thread-safety a real problem? That was also my concern before, which is why I looked at vt.c. From what I can see, there's always an "acquire_console_sem()" before calling any of the console methods. The console semaphore is supposed to guarantee serialization and exclusive access to the console (see linux/kernel/printk.c). Tony ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf