quoted
I wonder if people will like having to build the DRM for a framebuffer
device... a solution where one component uses the other if it's there,
but works without it otherwise, might be better.
Yes, your suggestion is better. I did browse the dri code, and my
feeling is drm is coded for userspace clients without any usable hooks
for clients residing in kernel space. I'm still wondering how to access
DRM services from kernel space.
I have to agree. For most platforms fbdev is a needed. You could view DRM
as a power extenstion to fbdev. Well that is how I view it. If we have DRM
enabled we can enable more features in fbdev.
-------------------------------------------------------
This sf.net email is sponsored by:ThinkGeek
Welcome to geek heaven.
http://thinkgeek.com/sf